> -----Original Message----- > From: Marc Gilleron [mailto:[email protected]] > Sent: Thursday, June 04, 2015 2:32 PM > To: Koehne Kai > Cc: [email protected] > Subject: Re: [Interest] QML and OpenGL conflicts > > I'm not sure where to set it, do you mean QSG_RENDER_LOOP is really an > environment variable like PATH on Windows? Oo
Yes, see also http://doc.qt.io/qt-5/qtquick-visualcanvas-scenegraph.html . > As for QQUickFrameBufferObject... I'm not sure how it will work. > Our application creates its own context and has nothing to do with Qt in the > first place. Because of its nature, all we can get from it is a native window > handle. > Also, it performs OpenGL calls without bounds: they can happen not only in > our render() operation, because it's a pretty big project, other parts use > resources that implicitely get OpenGL called, and the main loop is > monothread... So maybe you want to turn it around, and explicitly control the scene graph loop via QQuickRenderControl (see also above link). Regards Kai PS: I don't have own experience which such integrations, just commenting from a high-level perspective ... _______________________________________________ Interest mailing list [email protected] http://lists.qt-project.org/mailman/listinfo/interest
