On Monday 13 July 2015, Shantanu Tushar wrote:
> Hi,
> 
> I tried passing that to the my app's executable (verified using process
> explorer that the cmdline argument was there), it still loads opengl
> instead of egl. The following gets passed to QtWebEngineProcess-
> 
>  --type=renderer --enable-threaded-compositing --no-sandbox
> --use-gl=desktop --enable-deferred-image-decoding --lang=en-IN
> --device-scale-factor=1 --enable-delegated-renderer
> --enable-impl-side-painting --num-raster-threads=1
> --channel="4988.1.1687828899\2008412908" /prefetch:673131151
> 
> 
> Do I need to do something in my app code so that use-gl can be set to egl?
> 
That looks odd. This means that when we ask Qt which OpenGL module is in use 
it returns LibGL.

The method we use to get the use-gl flag is QOpenGLContext::openGLModuleType
which in turn asks QWindowsIntegration::openGLModuleType which does not check 
the application flags.

You better open a bug report on it.

`Allan
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