> Am 02.03.2016 um 20:20 schrieb NoRulez <noru...@me.com>: > > Hello, > > what is the minimum required Mac OS X SDK? > I tried it with MacOSX10.8.sdk and C++11 enabled but it fails with (I > think that C++11 is not fully supported in 10.8):
Just to clarify: you need to distinguish between "(Minimum) BUILD SDK" and "Minimum DEPLOYMENT Target". See here: http://lists.qt-project.org/pipermail/interest/2014-October/013718.html QMAKE_MAC_SDK and QMAKE_MACOSX_DEPLOYMENT_TARGET is what you're after. Usually you want to build against the latest SDK (e.g. "macosx10.11"). Setting the Deployment Target to a lower value (e.g. "10.8") will "weak-link" any symbols which were not available on that target. Off course if you want to use features of a later SDK you need to dynamically check for their existence. (I am not an Xcode/Cocoa/ObjC expert, so not 100% sure about the "weak-linking part" - but as long as you don't use Cocoa directly, but Qt exclusively, you don't need to bother anyway: Qt does it all for you, down to the lowest supported OS X). Not sure about C++11 support (in case that's the problem here anyway), but according to http://blog.michael.kuron-germany.de/2013/02/using-c11-on-mac-os-x-10-8/ it should be supported since OS X 10.7. Cheers, Oliver _______________________________________________ Interest mailing list Interest@qt-project.org http://lists.qt-project.org/mailman/listinfo/interest