> Notice the -no-compress option too this can save runtime CPu costs involved > with decompressing the data especially for already compressed formats such as > most video codecs. > > Then in your c++ source add: > > QResource::registerResource("mybigmedia.qrb"); > > and use it just like any other resource. Just remember to deploy the qrb file > with your app.
Thanks, that seems to have fixed my compile time, but the call to registerResource fails. int main(int argc, char *argv[]) { QGuiApplication app(argc, argv); qDebug() << "registerResource" << QResource::registerResource("media.qrb"); // FALSE QQmlApplicationEngine engine; engine.load(QUrl(QStringLiteral("qrc:/main.qml"))); return app.exec(); } However the build directory contains: media.qrb (100mb) However when the app is launched it is that build dir plus "VideoPlayerHIV.app/Contents/MacOS" How can I set this up in a platform independent way? (Develop on OSX, deploy to iOS/Android) _______________________________________________ Interest mailing list Interest@qt-project.org http://lists.qt-project.org/mailman/listinfo/interest