> On 11 Apr 2016, at 14:49, Igor Mironchik <igor.mironc...@gmail.com> wrote:
> 
> Hello,
> 
> Thank you.
> 
> I successfully drawn chess board. Nice.
> 
> Column {
>         spacing: 0
>         Row {
>             // top letters
>             Item { width: offset; height: offset; }
>             Repeater {
>                 model: [ "A", "B", "C", "D", "E", "F", "G", "H" ]
>                 delegate: Text {
>                     width: cellWidth
>                     height: offset
>                     text: modelData
>                     horizontalAlignment: Text.AlignHCenter
>                     verticalAlignment: Text.AlignVCenter
>                 }
>             }
>             Item { width: offset; height: offset; }
>         }
>         // Rows with cells
>         Repeater {
>            model: 8
>            delegate: Row {
>                id: row
>                property int rowIndex: index
>                // number
>                Text {
>                     width: offset
>                     height: cellHeight
>                     text: 8 - index
>                     horizontalAlignment: Text.AlignHCenter
>                     verticalAlignment: Text.AlignVCenter
>                }
>                // first row of chess board
>                Repeater {
>                     model: 8
>                     delegate: Cell {
>                         cellColor: ( row.rowIndex % 2 === 0
>                             ? ( index % 2  === 0 ? "white" : "lightgray" )
>                             : ( index % 2  === 0 ? "lightgray" : "white" ) );
>                         chessX: index; chessY: row.rowIndex;
>                         onClicked: board.clicked( x, y );
>                         onHovered: board.hovered( x, y );
>                         objectName: "c"+ chessX + chessY;
>                         width: cellWidth;
>                         height: cellHeight;
>                     }
>                }
>                // number
>                Text {
>                     width: offset
>                     height: cellHeight
>                     text: 8 - index
>                     horizontalAlignment: Text.AlignHCenter
>                     verticalAlignment: Text.AlignVCenter
>                }
>            }
>         }
>         Row {
>             // top letters
>             Item { width: offset; height: offset; }
>             Repeater {
>                 model: [ "A", "B", "C", "D", "E", "F", "G", "H" ]
>                 delegate: Text {
>                     width: cellWidth
>                     height: offset
>                     text: modelData
>                     horizontalAlignment: Text.AlignHCenter
>                     verticalAlignment: Text.AlignVCenter
>                 }
>             }
>             Item { width: offset; height: offset; }
>         }
>     }
> 
> But now I need place pieces on board.
> 
> In my old code I used
> 
> Figure {
>         source: "qrc:/img/pawn-white.png"
>         x: c06.x
>         y: c06.y
>         objectName: "pawn-white-1"
>         width: cellWidth
>         height: cellHeight
>     }
> 
> Where c06 is id. Is it possible to bind x to x property of Cell by objectName?

I think so, but instead of bind x and y … I’ll try to change the parent. There 
is also ParentAnimation for animate the changing.
And then, you can use the anchors for center the Figure in the parent.

Figure {
    anchors.centerIn: parent
}

But I don’t know if QML got some built-in to find an object by name.


> 
> Thank you.
> 
> On 11.04.2016 16:02, Gian Maxera wrote:
>> Column {
>>     spacing: 0
>>     Row {
>>         // top letters
>>         EmptyItem { // use fixed width here so you can align the text }
>>         Repeater {
>>          model: [“A”, “B”, … “H”]
>>             delegate: DisplayTheLetter { … }
>>         }
>>         EmpyItem { }
>>     }
>>     // Rows with cells
>>     Repeater {
>>        model: 8
>>        delegate: Row {
>>            // number
>>            Text {
>>                 // use fixed width and align left the text
>>                 // vertical alignment with anchors
>>                 anchors.verticalCenter: parent.verticalCenter
>>                 text: index+1
>>            }
>>            // first row of chess board
>>            Repeater {
>>                 model: chessBoardModel[index]
>>                 delegate: ASingleCellOfChessBoard { … }
>>            }
>>        }
>>     }
>>     Row {
>>         // bottom letters
>>         EmptyItem { }
>>         Repeater {
>>          model: [“A”, “B”, … “H”]
>>             delegate: DisplayTheLetter { … }
>>         }
>>         EmpyItem { }
>>     }
>> }
> 

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