Fantastic! Thanks!
On 06 Jul 2016, at 12:44, Sean Harmer
<[email protected]<mailto:[email protected]>> wrote:
Hi,
the easiest way is to use a QObjectPicker component on your entity. By default
this uses raycast picking against the bounding sphere of your entity's mesh. If
this is not precise enough for you, you can enable triangle-ray intersection
testing by way of the QRenderSettings or you can attach your object picker to a
child entity with a smaller mesh.
Cheers,
Sean
On 06/07/2016 09:26, Edward Moyse wrote:
Hi all,
I’m trying to play with Qt3d (in Qt5.7), and I'm struggling with the lack of
documentation and/or tutorials (and so I apologise in advance if this is an
obvious question).
What I wanted to test is how easy it is to click in the 3D view and select an
object.
If I understand correctly, I should do this using a QMouseHandler and add this
to the entity.
To test this, I modified the basic shapes example as follows:
in the initialisation list of SceneModifier I added:
m_mouseDevice(new Qt3DInput::QMouseDevice()),
m_mouseHandler(new Qt3DInput::QMouseHandler())
and in the rest of the ctor it now looks like:
m_mouseHandler->setSourceDevice(m_mouseDevice);
// Sphere
m_sphereEntity = new Qt3DCore::QEntity(m_rootEntity);
m_sphereEntity->addComponent(sphereMesh);
m_sphereEntity->addComponent(sphereMaterial);
m_sphereEntity->addComponent(sphereTransform);
m_sphereEntity->addComponent(m_mouseHandler);
// QObject::connect(mouseHandler, SIGNAL(clicked(Qt3DInput::QMouseEvent*)),
// this, SLOT(clicked(Qt3DInput::QMouseEvent*)));
QObject::connect(m_mouseHandler, &Qt3DInput::QMouseHandler::clicked,
this, &SceneModifier::clicked);
And I also added a new method:
void SceneModifier::clicked(Qt3DInput::QMouseEvent* event)
{
qDebug() << "clicked!";
}
However the function never gets called - I suspect I’ve missed something very
obvious, but if so I’d really appreciate any tips and/or links to anything else
to read.
Cheers,
Ed
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