Hi, 2016-07-01 17:37 GMT+02:00 Sean Harmer <[email protected]>: > Hi,
<snip> > Frustum culling is simple once you have the bounding volumes for entities and > the planes forming the view frustum. These are computed elsewhere to where the > culling is actually performed. The culling is currently performed at: > > http://code.qt.io/cgit/qt/qt3d.git/tree/src/render/backend/renderview.cpp#n541 Well, unless I'm missing the point, I only see m_frustumCulling member variable with setter/getter. But that's all: nobody seems to care about the status of this member variable, nor if it was set when a QFrustumCulling instance was found in a RenderView's frame path. Or maybe is it because you're in the process of rewriting things for more parallelism as you told? > We are actually in the process of parallelising much more of the work that Qt > 3D does on the backend. So shortly this will be done in a separate job: > > https://codereview.qt-project.org/#/c/159300/ As a side note, how jobs then "interface" themselve in the rendering process? > Hope this helps, Yes, thanks :-) Émeric _______________________________________________ Interest mailing list [email protected] http://lists.qt-project.org/mailman/listinfo/interest
