Op 07/07/2016 om 23:52 schreef Rob Allan:
I'm part of a team that is looking at migrating an existing Windows C++ app to Qt. The first decision is whether to use Widgets or Qt Quick. Since Qt Quick is newer, shinier, faster, etc, that seems like the obvious choice. However, for reasons that I won't go into here, the vast majority of forms in our app are built dynamically in code. This kind of approach seems easy enough with Widgets, but looks like it could be difficult, or even infeasible, with Qt Quick. That's because the preferred way of creating Qt Quick layouts is using QML, and while there is an object model backing that, my impression is that this object model is not designed to support heavy-duty creation and manipulation of layout elements. For example, while QQuickItem is documented, none of its derived classes are, and I believe their interfaces may be private - so the only way to manipulate items is using a generic "setProperty" syntax. And while there are a few articles around that talk about accessing the Qt Quick model from C++, such as this one [http://stackoverflow.com/questions/31890372/add-objects-to-qml-layout-from-c], they tend to use snippets of QML to get the job done in a rather hacky way, and make various comments about the perils and pitfalls of trying to manipulate the model from code.

I can't help comparing this with two other popular layout frameworks: WPF/XAML, and Android/AXML. In both of these worlds, the markup language and the "code-behind" class hierarchy of UI elements are absolutely equivalent 1st class citizens. Anything you can do in XAML, you can also do in the C# code-behind, whether it be creating controls, changing their properties, altering layouts, etc. Likewise in Android/AXML, I can (if I choose) create FrameLayouts, RelativeLayouts, TextViews, etc in code, and arrange them and manipulate them any way I like, as an alternative to creating an AXML designer layout.

It seems very unfortunate that Qt Quick doesn't take this approach, and that the "code-behind" experience is so limited.

Am I missing something here? Assuming I'm not, are there any plans to make the Qt Quick class model more "open", with full documentation and public interfaces for all relevant properties and methods?

No, you are not missing anything here. You are right that there is currently no exposed C++ interface for QML that allows you to define your UIs like you can from QML. I understand the reasoning for not (yet) providing it, but it is indeed an often-requested thing and I would apreciate one appearing. AFAIK, the main reason for not having an exposed C++ backend is the stability that would enforce. Having only a QML backend frees the developers from having a stable C++ backend with binary compatibility guarantees. That is quite a burden to have for a young technology like QML en Qt Quick.

But of course there are still several supported options available. Xavier already mentioned one, but did you consider just generating the actual QML on the fly and loading that? That would allow totally dynamic forms.

Still, you may want to consider sticking with Qt Widgets. There is nothing wrong with that approach. I don't know the needs of your application, but most applications consisting of lots of dialogs with buttons, line edits, drop-downs, lists, etc. Qt Widgets is just a very good fit. It is very mature, stable and has the C++ interface you're looking for. Where it does *not* shine is if you want performant animations of your UI like you have mobile devices. If that's not what you're after, then Qt Widgets may just be a better fit for you.

HTH,

André
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