Yes, I have on Raspberry Pi 3. Though I had some problems with the library
picking OpenGL shaders instead of the OGLES ones. I got some help from the
community though, specifically Oleg Evseev , who pointed me in the right
direction. If you dig up the archive you'll find more info.

On Fri, Aug 19, 2016 at 7:00 PM, Thiago Macieira <thiago.macie...@intel.com>
wrote:

> On sexta-feira, 19 de agosto de 2016 07:15:43 PDT Pierre Chicoine wrote:
> > Has anyone been successful in getting Qt3d working on any embedded
> platform
> > such as Android, Raspberry PI or Beaglebone?
>
> Works fine on a Minnowboard Max.
>
> --
> Thiago Macieira - thiago.macieira (AT) intel.com
>   Software Architect - Intel Open Source Technology Center
>
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