Yes, I have on Raspberry Pi 3. Though I had some problems with the library picking OpenGL shaders instead of the OGLES ones. I got some help from the community though, specifically Oleg Evseev , who pointed me in the right direction. If you dig up the archive you'll find more info.
On Fri, Aug 19, 2016 at 7:00 PM, Thiago Macieira <thiago.macie...@intel.com> wrote: > On sexta-feira, 19 de agosto de 2016 07:15:43 PDT Pierre Chicoine wrote: > > Has anyone been successful in getting Qt3d working on any embedded > platform > > such as Android, Raspberry PI or Beaglebone? > > Works fine on a Minnowboard Max. > > -- > Thiago Macieira - thiago.macieira (AT) intel.com > Software Architect - Intel Open Source Technology Center > > _______________________________________________ > Interest mailing list > Interest@qt-project.org > http://lists.qt-project.org/mailman/listinfo/interest >
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