(Since I didn't get any response from my last question about picking I
thought I'd try asking it in a different way.)

How do I prevent the object picking mechanism from "seeing" back-face
culled entities so that it picks entities based on what the user is
actually seeing in the scene?

Thank you!

---
Andy Maloney  //  https://asmaloney.com
twitter ~ @asmaloney <https://twitter.com/asmaloney>
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