15.03.2017, 12:59, "Viktor Engelmann" <viktor.engelm...@qt.io>:
> On 14.03.2017 10:50, Konstantin Tokarev wrote:
>>  14.03.2017, 12:44, "Harald Vistnes" <harald.vist...@gmail.com>:
>>>  Hi,
>>>
>>>  I'm currently working on reading and parsing large ASCII based text files 
>>> and I am wondering what is the current best practice. There are so many 
>>> classes and macros available, so it can be a bit confusing to know what to 
>>> use when.
>>>
>>>  QString, QLatin1String, QByteArray, QStringLiteral, QLatin1Literal, 
>>> QByteArrayLiteral, plain C++ string literal, QStringRef, QStringBuilder and 
>>> so on. And then std::string and raw const char* strings.
>>>
>>>  In my case I want to read a large ASCII file line by line, so I don't need 
>>> unicode. I need to compare a string with a literal, extract substrings and 
>>> convert some strings to numbers.
>>>
>>>  Should I just use QString all the way, or is it faster to use some other 
>>> classes when you know you don't need unicode?
>>  You should use QByteArray here, which is what QIODevice::readLine() 
>> returns. Avoid using QString as long as possible because that will trigger 
>> conversion of your text to UTF16 encoding, which may be totally useless in 
>> your use case.
>
> If the program is small and you don't want it to ever grow beyond ASCII,
> using byte arrays is okay, but in my experience, if you want to be
> future-proof, you should interpret byte-arrays *as soon as possible*.
>
> Then you have an object with a controlled format and you can use that
> throughout your program, without worrying about encodings.

In the modern world there is one portable encoding used for exchanging data
between systems: UTF-8. So in wide range of applications one can safely
assume all textual (!) byte array data to be UTF-8 or ASCII, and it causes no
confusion. YMMV though.

Things change if you intermix textual and non-textual QByteArray's near in your
code, in this case it's better to store text strings in objects of different 
class.

> Keeping the
> data raw will increase the probability that some module does something
> wrong because it assumes a wrong encoding and breaks your results (i.e.
> using bytewise comparison for string comparison, which works for ASCII,
> but not for unicode - even if both have the same encoding, because there
> are letters that have multiple different unicode codepoints).
>
> --
>
> Viktor Engelmann
> Software Engineer
>
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-- 
Regards,
Konstantin
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