> I am looking for a way to manage an Entity tree in C++ and the Scene 
> configuration in QML. My C++ code manage entities from a root node and I want 
> to move the Frame graph and camera management,... to qml.
> I can't figure out how to do that because if create a class that derive from 
> QEntity some properties of Entity aren't declared like "components".
> 
> My goal is to have an object hierarchy made with QEntity in c++ and dynamic 
> views on it made in QML. Scene views should be dockable,...
 

This is well-documented. QEntity inherits from QObject so you are good. I'm not 
sure what you mean by "like components". Public properties, signals and slots 
are visible to QML. If not it's a simple matter of wrapping them in a public 
one. 

http://doc.qt.io/qt-5/qtqml-cppintegration-topic.html



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