> I am looking for a way to manage an Entity tree in C++ and the Scene > configuration in QML. My C++ code manage entities from a root node and I want > to move the Frame graph and camera management,... to qml. > I can't figure out how to do that because if create a class that derive from > QEntity some properties of Entity aren't declared like "components". > > My goal is to have an object hierarchy made with QEntity in c++ and dynamic > views on it made in QML. Scene views should be dockable,...
This is well-documented. QEntity inherits from QObject so you are good. I'm not sure what you mean by "like components". Public properties, signals and slots are visible to QML. If not it's a simple matter of wrapping them in a public one. http://doc.qt.io/qt-5/qtqml-cppintegration-topic.html _______________________________________________ Interest mailing list Interest@qt-project.org http://lists.qt-project.org/mailman/listinfo/interest