Hi Gunnnar, thanks a lot, this gives me a good starting point. I didn't know I could use GL_viv_direct_texture "in reverse" like this, I'll try it out. Already using it to stream decoded h264 video to a texture for rendering to the screen.
I don't know which one will work best, but you want to avoid the > QOpenGLFrameBufferObject -> QImage conversion at all cost :) > > Yeah that's the one I was worried about :) Cheers, Ola
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