Hi, thanks for the patches. I created a bug report a couple of days ago: https://bugreports.qt.io/browse/QTBUG-84576
In terms of linuxeployqt the following worked for me: linuxdeployqt-continuous-x86_64.AppImage yourQt3DAppName -extra-plugins=renderers Best, Lorenz Von: Paul Lemire <paul.lem...@kdab.com> Gesendet: Donnerstag, 4. Juni 2020 04:57 An: Esch Lorenz TU Ilmenau <lorenz.e...@tu-ilmenau.de>; interest@qt-project.org Betreff: Re: [Interest] Qt3D - Deploying renderer plugins introduced in Qt 5.15 Hi, >From what I can see the macdeployqt and windeployqt scripts weren't updated to >deploy the renderers plugin. Hopefully these patches would fix that: https://codereview.qt-project.org/c/qt/qttools/+/302945/1 https://codereview.qt-project.org/c/qt/qttools/+/302946/1 Paul On 5/28/20 6:41 PM, Esch Lorenz TU Ilmenau wrote: Hello, I am using windeployqt to deploy an application facilitating Qt3D via specifying QT += 3dcore 3drender 3dinput 3dextras in its .pro file. Since Qt 5.15 the opengl renderer is isolated as a separated plugin (openglrenderer.dll). This new plugin is somehow not caught by windeployqt and thus not deployed to the binary's folder. Any idea why? Maybe I am missing something here? Do I always need to deploy the renderer manually for versions > 5.15? Thanks, Lorenz _______________________________________________ Interest mailing list Interest@qt-project.org<mailto:Interest@qt-project.org> https://lists.qt-project.org/listinfo/interest
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