Hi, I think GTX 950M is too old (the laptop is from 2015) for Direct3D
12, see for example:
https://www.nvidia.com/en-us/geforce/forums/discover/234361/gtx-950m-dirextx-12/
Also, the driver for the Intel HD 4600 is a bit old, try updating it
from 20.19.15.4549 to 20.19.15.4853, it might help for the transparency
problem.
On 2020-08-04 17:02, Fabrice Mousset | GEOCEPT GmbH wrote:
Hello,
If you are targeting Windoows10, you could try to use Direct3D 12
renderer with Qt 5.15.x
èhttps://doc.qt.io/qt-5/qtquick-visualcanvas-adaptations-d3d12.html
Regards
Fabrice
*Von:* Interest <interest-boun...@qt-project.org> *Im Auftrag von
*Furkan Uzumcu
*Gesendet:* Dienstag, 4. August 2020 16:33
*An:* inter...@lists.qt-project.org
*Betreff:* [Interest] QQuickWindow Transparent Window Issues on
Windows NVIDIA GPU
Hello everyone.
I’ve been having this issue on NVIDIA cards on Windows in all versions
from Qt v5.12.2 to v5.15.0. I created a ticket here:
https://bugreports.qt.io/browse/QTBUG-85524
But I wanted to reach out to see If anybody else encountered this. I’m
not that well versed in this issue. I’m trying to research to see If
there’s anything I can do about it or find a work around. There’s a
few other related tickets in QTBUG but they don’t really offer a clear
(At least to me) definition of the problem.
If anyone with the same problem can share their experience or provide
any insight, I’d appreciate it.
Regards,
Furkan Üzümcü
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