I'm trying to make a dashed line in quick3d. I made the line with QQuick3DGeometry, and exposed it to qml, all good.Then I tried to apply a custom texture with QQuick3DTextureData, using a texture made with 2 colors with size of 2x1 pixels, but I only get to see the first color. I sucessfully did in the past a dashed line example with raw OpenGL see here: Bitbucket
| | | | Bitbucket | | | Here is the small qt quick 3d example that is failling: LineDashed.zip | | | | LineDashed.zip | | | Any help is welcome. The relevant code is: // main.qmlView3D { id: view3D visible: true anchors.fill: parent ...... importScene: sceneRoot Node { id: sceneRoot ...... // solid line, all good Line { p0: Qt.vector3d(-55, 55, 0) p1: Qt.vector3d(55, -55, 0) baseColor: "red" //visible: false } // dashed line, error: only the first color is show Line_dashed { p0: Qt.vector3d(-80, -40, 0) p1: Qt.vector3d(80, 80, 0) color1: "orange" color2: "yellow" //visible: false } }//Node: sceneRoot }//View3D} // Line_dashed.qml import QtQuick 2.12import QtQuick3D 1.15import Entity_Line 1.0import LineTexture 1.0 Node { property alias p0: line.p0 property alias p1: line.p1 property alias color1: lineTex.color1 property alias color2: lineTex.color2 Model { geometry: EntityLine { id: line p0: Qt.vector3d(-55, -55, 50) p1: Qt.vector3d(55, 55, 50) } materials: DefaultMaterial { id: material lighting: DefaultMaterial.NoLighting diffuseMap: Texture { textureData: LineTexture { id: lineTex //color1: "blue" //color2: "white" } magFilter: Texture.Nearest minFilter: Texture.Nearest mappingMode: Texture.UV scaleU: 2 scaleV: 1 } } pickable: true property bool isPicked: false }} // custom texture void LineTexture::generateTextureData(){ m_textureData.resize(2 * 4 * sizeof (float)); //QByteArray float *p = reinterpret_cast<float *>(m_textureData.data()); *p++ = m_color1.redF(); *p++ = m_color1.greenF(); *p++ = m_color1.blueF(); *p++ = m_color1.alphaF(); *p++ = m_color2.redF(); *p++ = m_color2.greenF(); *p++ = m_color2.blueF(); *p++ = m_color2.alphaF(); setTextureData(m_textureData); setSize(QSize(2,1)); //setFormat(QQuick3DTextureData::Format::RGBA8); setFormat(QQuick3DTextureData::Format::RGBA32F); setHasTransparency(true);} CheersJoão
_______________________________________________ Interest mailing list Interest@qt-project.org https://lists.qt-project.org/listinfo/interest