Hi

at this point, we (KDAB) have no plan for implementing a full fledged physics 
simulation module to Qt3D.
It is certainly feasible (we had a prototype implementation a while back, think 
there’s a wip/physics branch somewhere),
but the development of such a large feature would require a substantial 
investment which would need to be
supported by other contributions.

Regards,
Mike


> On 1 May 2024, at 09:28, d3fault <d3faultdot...@gmail.com> wrote:
> 
> Are there plans to ever bring physics to Qt 3D 2.0, specifically the C++ 
> frontend?
> 
> Also is it possible to simulate physics behind the scenes without any views 
> attached? I want to make a game engine and a Server is generally headless but 
> still needs to simulate the physics.
> 
> I'm considering using PAL ( http://www.adrianboeing.com/pal/index.html ) but 
> I prefer the "Qt way" of doing C++.
> 
> Thanks,
> d3fault
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—
Mike Krus | mike.k...@kdab.com | Senior Software Engineer & Teamlead
KDAB (UK) Ltd., a KDAB Group company
Tel: UK Office +44 1625 809908   Mobile +44 7833 491941
KDAB - The Qt Experts, C++, OpenGL Experts

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