Hi at this point, we (KDAB) have no plan for implementing a full fledged physics simulation module to Qt3D. It is certainly feasible (we had a prototype implementation a while back, think there’s a wip/physics branch somewhere), but the development of such a large feature would require a substantial investment which would need to be supported by other contributions.
Regards, Mike > On 1 May 2024, at 09:28, d3fault <d3faultdot...@gmail.com> wrote: > > Are there plans to ever bring physics to Qt 3D 2.0, specifically the C++ > frontend? > > Also is it possible to simulate physics behind the scenes without any views > attached? I want to make a game engine and a Server is generally headless but > still needs to simulate the physics. > > I'm considering using PAL ( http://www.adrianboeing.com/pal/index.html ) but > I prefer the "Qt way" of doing C++. > > Thanks, > d3fault > _______________________________________________ > Interest mailing list > Interest@qt-project.org > https://lists.qt-project.org/listinfo/interest — Mike Krus | mike.k...@kdab.com | Senior Software Engineer & Teamlead KDAB (UK) Ltd., a KDAB Group company Tel: UK Office +44 1625 809908 Mobile +44 7833 491941 KDAB - The Qt Experts, C++, OpenGL Experts _______________________________________________ Interest mailing list Interest@qt-project.org https://lists.qt-project.org/listinfo/interest