Laszlo, Thanks for this amazing tip. This is exactly what we needed! ;)
The Qt Company team rocks! Have a great weekend. Best regards, Nuno > On 8 May 2024, at 16:42, Laszlo Agocs <laszlo.ag...@qt.io> wrote: > > Hi, > > From Qt 6.6 on you can pull in the Qt Shader Tools module into the project > and try using https://doc.qt.io/qt-6/qshaderbaker.html > > If this is actually suitable for your use case, cannot say without more > details, because doing the heavyweight compilation and transpilation at > runtime is one thing, being able to do something with the resulting QShader > object is another. > > For instance, when working with custom scenegraph materials, a QShader can be > used instead of .qsb filenames via > https://doc.qt.io/qt-6/qsgmaterialshader.html#setShader > If however the intention would be to do something similar in a ShaderEffect > declared in QML, there is no API to achieve that since its vertexShader and > fragmentShader properties only consume (.qsb) file URLs. > > Best regards, > Laszlo > > From: Interest <interest-boun...@qt-project.org> on behalf of Nuno Santos via > Interest <interest@qt-project.org> > Sent: Tuesday, May 7, 2024 11:28 AM > To: interestqt-project. org <interest@qt-project.org> > Subject: [Interest] Is it possible to compile a shader in runtime using qsb? > > Hi, > > I’m wondering if it is possible to run qsb to compile a shader in run time on > iOS. > > I’m using QProcess to call qbs in order to compile in run time but since > QProcess does not exist on iOS, I wonder how can I achieve the same result? > > Thanks! > > Regards, > > Nuno > _______________________________________________ > Interest mailing list > Interest@qt-project.org <mailto:Interest@qt-project.org> > https://lists.qt-project.org/listinfo/interest
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