Hi Christian,

you wrote:
> > Lot of other APIs use css.graphic.XGraphic. Since XSimpleCanvas is
> > going
> > to be a convenience interface, there should be either an easy way to
> > obtain an XBitmap from an XGraphic, or a method taking an XGraphic.
>
> XBitmap is an interface with limited use cases. But since it is used
> at our current API at some places, I suggest we can still keep it to
> transport bitmaps over the API. I think adding the XBitmap interface to
> each XGraphic objekt makes working with this a lot easier.
>
Yikes - you're not confusing awt::XBitmap with rendering::XBitmap
here, no? I was referring to the latter...
 
> > Also, I think having access to the state of the simple canvas might be
> > necessary (sorry I previously thought and told you otherwise :), in case
> > people really want to use more complex functionality at the XCanvas.
> > They need the current state of the simple XCanvas then, don't they?
> Please not only the current state, but something like push() and pop()
> for the state?
> 
Please use XCanvas then - there, you can even store as many instances
of your graphics state directly at your objects. I'd rather not bloat
the XSimpleCanvas interface with this...

Cheers,

-- Thorsten

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