Hello everybody,
the last days I have experimented a bit with operator overloading in userspace classes (redefing the meaning of arithmetic operations like +, -, *, etc. for your own classes). This could be useful for different libraries which implements custom arithmetic objects (like money values, tensors, etc.) or things like Symfony string component (concatenate) operator, because it improves readability much: $x * ($a + $b) instead of $x->multiply($a->add($b)) 4 years ago, there was a RFC about this topic ( <https://wiki.php.net/rfc/operator-overloading> https://wiki.php.net/rfc/operator-overloading), which was discussed a bit ( <https://externals.io/message/89967> https://externals.io/message/89967), but there was no real Outcome. I have tried to implement a proof of concept of the RFC, I encountered some problems, when implementing the operator functions as (non-static) class members and pass them only the other argument: What happens when we encounter an expression like 2/$a and how can the class differ this from $a/2. Also not every operation on every structure is e.g on commutative (e.g. for matrices A*B =/= B*A). So I tried a C#-like approach, where the operator implementations are static functions in the class, and both arguments are passed. In my PHP implementation this would look something like this: Class X { public static function __add($lhs, $rhs) { //... } } The class function can so decide what to do, based on both operands (so it can decide if the developer wrote 2/$a or $a/2). Also that way an implementor can not return $this by accident, which could lead to unintended side effect, if the result of the operation is somehow mutated. I have taken over the idea of defining a magic function for each operation (like Python does), because I think that way it is the clearest way to see, what operators a class implements (could be useful for static analysis). The downside to this approach is that this increases the number of magic functions highly (my PoC-code defines 13 additional magic functions, and the unary operators are missing yet), so some people in the original discussion suggest to define a single (magic) function, where the operator is passed, and the user code decides, what to do. Advantageous is very extensible (with the right parser implementation, you could even define your own new operators), with the cost that this method will become very complex for data structures which use multiple operators (large if-else or switch constructions, which delegate the logic to the appropriate functions). An other idea mentioned was to extract interfaces with common functionality (like Arithmetically, Comparable, etc.) like done with the ArrayAccess or Countable interfaces. The problem that I see here, is that this approach is rather unflexible and it would be difficult to extract really universal interfaces (e.g. vectors does not need a division (/) operation, but the concatenation . could be really useful for implementing dot product). This would lead to either that only parts of the interfaces are implemented (and the other just throw exceptions) or that the interfaces contain only one or two functions (so we would have many interfaces instead of magic functions in the end). On the topic which operators should be overloadable: My PoC-implementation has magic functions for the arithmetic operators (+, -, *, /, %, **), string concatenation (.), and bit operations (>>, <<, &, |, ^). Comparison and equality checks are implement using a common __compare() function, which acts like an overload of the spaceship operator. Based if -1, 0 or +1 is returned by the comparison operators (<, >, <=, >=, ==) are evaluated. I think this way we can enforce, that the assumed standard logic (e.g !($a<$b)=($a>=$b) and ($a<$b)=($b>$a)) of comparison is implemented. Also I dont think this would restrict real world applications much (if you have an example, where a separate definition of < and >= could be useful, please comment it). Unlike the original idea, I dont think it should be possible to overwrite identity operator (===), because it should always be possible to check if two objects are really identical (also every case should be coverable by equality). The same applies to the logic operators (!, ||, &&), I think they should always work like intended (other languages like Python and C# handles it that way too). For the shorthand assignment operators like +=, -= the situation is a bit more complicated: On the one hand the user has learned that $a+=1 is just an abbreviation of $=$a+1, so this logic should apply to overloaded operators as well (in C# it is implemented like this). On the other hand it could be useful to differentiate between the two cases, so you can mutate the object itself (in the += case) instead of returning a new object instance (the class cannot know it is assigned to its own reference, when $a + 1 is called). Personally I dont think that this would be a big problem, so my PoC-Code does not provide a possibility to override the short hand operators.) For the increment/decrement operators ($a++) it is similar, it would be nice if it would be possible to overload this operator but on the other hand the use cases of this operator is really limited besides integer incrementation and if you want to trigger something more complex, you should call a method, to make clear of your intent. On the topic in which order the operators should be executed: Besides the normal priority (defined by PHP), my code checks if the element on the left side is an object and tries to call the appropriate magic function on it. If this is not possible the same is done for the right argument. This should cover the most of the use cases, except some cases: Consider a expression like $a / $b, where $a and $b has different classes (class A + class B). If class B knows how to divide class A, but class A does not know about class B, we encounter a problem when evaluating just from left to right (and check if the magic method exists). A solution for that would be that object $a can express that he does not know how to handle class B (e.g. by returning null, or throwing a special exception) and PHP can call the handler on object $b. I'm not sure how common this problem would be, so I dont have an idea how useful this feature would be. My proof-of-concept implementation can be found here: <https://github.com/jbtronics/php-src> https://github.com/jbtronics/php-src Here you can find some basic demo code using it: <https://gist.github.com/jbtronics/ee6431e52c161ddd006f8bb7e4f5bcd6> https://gist.github.com/jbtronics/ee6431e52c161ddd006f8bb7e4f5bcd6 I would be happy to hear some opinions for this concept, and the idea of overloadable operators in PHP in general. Thanks and Best regards, Jan Böhmer