LS>>I think its obvious that you can implement things in userland or inside the LS>>engine. The main advantage of doing it inside the engine is that it then LS>>becomes the standard way of doing things, where as with userland its likely LS>>that several competing "standards" will emerge. Not because of real LS>>advantages, but just because of lack of a central standard.
I don't see anything there to be implemented in the engine. What exactly you want the engine to do? Only thing I can see is to support it in is_callable() - I'm not sure if it worth it but we can do so that is_callable would check if the object has __callable function or implements interface CallableCheck or whatever and if it has, call it. Though I'm not sure it really worth the hassle - all three people that need it in real world probably already implemented it in userland anyway. -- Stanislav Malyshev, Zend Products Engineer [EMAIL PROTECTED] http://www.zend.com/ +972-3-6139665 ext.115 -- PHP Internals - PHP Runtime Development Mailing List To unsubscribe, visit: http://www.php.net/unsub.php