On 2022-05-31 20:52, Tony Battersby wrote:
On 5/31/22 15:48, Robin Murphy wrote:
On 2022-05-31 19:17, Tony Battersby wrote:

                                 pool->name, blocks,
-                                (size_t) pages *
-                                (pool->allocation / pool->size),
+                                (size_t) pages * pool->blks_per_alloc,
                                 pool->size, pages);
                size -= temp;
                next += temp;
@@ -168,6 +168,9 @@ struct dma_pool *dma_pool_create(const char *name, struct 
device *dev,
        retval->size = size;
        retval->boundary = boundary;
        retval->allocation = allocation;
+       retval->blks_per_alloc =
+               (allocation / boundary) * (boundary / size) +
+               (allocation % boundary) / size;
Do we really need to store this? Sure, 4 divisions (which could possibly
be fewer given the constraints on boundary) isn't the absolute cheapest
calculation, but I still can't imagine anyone would be polling sysfs
stats hard enough to even notice.

The stored value is also used in patch #5, in more performance-critical
code, although only when debug is enabled.

Ah, fair enough. On second look I think 64-bit systems could effectively store this for free anyway, if patch #2 moved "size" down past "dev" in struct dma_pool, such that blks_per_alloc then ends up padding out the hole again.

FWIW the mathematician in me also now can't help seeing the algebraic reduction to at least "(allocation + (allocation % boundary)) / size", but is now too tired to reason about the power-of-two constraints and whether the intermediate integer truncations matter...

Cheers,
Robin.
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