You're right, IT WORKED!!1 Functional baseq3 on 64bit windows, i'm no in
dm17 flying about shooting my nades.

Now how to get the qvms on..

2010/2/6 Ben Millwood <[email protected]>

> On Sat, Feb 6, 2010 at 12:49 PM, Michael Menegakis <[email protected]>
> wrote:
> >
> > 2010/2/6 Dominic Fandrey <[email protected]>
> >>
> >> In your place I'd give it a run without the VM first:
> >>
> >> ioquake3 +set vm_ui 0 +set vm_cgame 0 +set vm_game 0
> >>
> >> If that works we can be certain it's the VM code.
> >
> > Putting dlls into baseq3 brings up the window, we see the pre-loading
> screen
> > graphic and bang, it goes down right when you expect it to show the
> loading
> > screen with the same bt,
> >
> > #0  0x000000002b370164 in ?? ()
> > #1  0x000000000052eec2 in VM_CallCompiled (vm=0x2034650, args=0x22b070)
> at
> > code/qcommon/vm_x86_64.c:1054
> > #2  0x000000000047d34c in VM_Call (vm=0x2034650, callnum=0) at
> > code/qcommon/vm.c:790
> >
> > 1054: __asm__ __volatile__ ( [...........]
> >
>
> I don't think you would enter VM_CallCompiled with native DLLs. Maybe
> you also need +set sv_pure 0
> Refer to the startup log, to see if it contains
> Loading vm file vm/ui.qvm...
> or
> Loading dll file ui.
> (and if it is subsequently successful in finding/loading the latter).
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