You're right, IT WORKED!!1 Functional baseq3 on 64bit windows, i'm no in dm17 flying about shooting my nades.
Now how to get the qvms on.. 2010/2/6 Ben Millwood <[email protected]> > On Sat, Feb 6, 2010 at 12:49 PM, Michael Menegakis <[email protected]> > wrote: > > > > 2010/2/6 Dominic Fandrey <[email protected]> > >> > >> In your place I'd give it a run without the VM first: > >> > >> ioquake3 +set vm_ui 0 +set vm_cgame 0 +set vm_game 0 > >> > >> If that works we can be certain it's the VM code. > > > > Putting dlls into baseq3 brings up the window, we see the pre-loading > screen > > graphic and bang, it goes down right when you expect it to show the > loading > > screen with the same bt, > > > > #0 0x000000002b370164 in ?? () > > #1 0x000000000052eec2 in VM_CallCompiled (vm=0x2034650, args=0x22b070) > at > > code/qcommon/vm_x86_64.c:1054 > > #2 0x000000000047d34c in VM_Call (vm=0x2034650, callnum=0) at > > code/qcommon/vm.c:790 > > > > 1054: __asm__ __volatile__ ( [...........] > > > > I don't think you would enter VM_CallCompiled with native DLLs. Maybe > you also need +set sv_pure 0 > Refer to the startup log, to see if it contains > Loading vm file vm/ui.qvm... > or > Loading dll file ui. > (and if it is subsequently successful in finding/loading the latter). > _______________________________________________ > ioquake3 mailing list > [email protected] > http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org > By sending this message I agree to love ioquake3 and libsdl. >
_______________________________________________ ioquake3 mailing list [email protected] http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org By sending this message I agree to love ioquake3 and libsdl.
