Send some of those messages. On Thu, Apr 1, 2010 at 11:21 AM, Philipp Reddigau <[email protected]>wrote:
> Hi, > > The error message is random. > > Sometimes: Unknown Reason or Illegible Server Message XXX (from 1 to 40000) > > > > I think it is the var *MAX_PAKFILES* > > > > > http://lists.ioquake.org/pipermail/ioquake3-ioquake.org/2006-September/001343.html > > > > If you search in ET forums after pk3 limits or Illegible Server Message you > can find many many answers with the answer reduce > > your pk3 files ;) > > But i think a libary will be a correct solution. > > > > Mit freundlichen Grüßen, > > Philipp Reddigau (GKServer) > > > > GKServer > > Daniel Zschau > > Niederfährer Straße 38 > 01662 Meißen > > > > *Von:* [email protected] [mailto: > [email protected]] *Im Auftrag von *Edson Alves Pereira > *Gesendet:* Donnerstag, 1. April 2010 16:08 > *An:* Primary ioquake3 Discussion/Development list > > *Betreff:* Re: [ioquake3] Increase the Number of pk3 Files for Enemy > Territory > > > > is it not a memory issue? > What's the error message? > > On Thu, Apr 1, 2010 at 10:46 AM, Philipp Reddigau <[email protected]> > wrote: > > Hi guys, > > thank you for the replies. > > No im not talking about showing maps. > > After the server has reached the Limit no one can connect to the Servers. > > They are kicked because of random failures. > > > > The solution with huge pk3 Files will not work for our customers. =( > > > > The Limit in 2.55 is very low. (30) > > In 2.60b it is around 200 Pk3 files. > > But the most of our customers rent the old version because more Players are > connecting. > > > > I think the only way to increase the PK3 limit is to write a libary that > defines the quake3 engine pk3 limit var to a higher value. > > > > best regards, > > Philipp Reddigau (GKServer) > > > > GKServer > > Daniel Zschau > > Niederfährer Straße 38 > 01662 Meißen > > > > *Von:* [email protected] [mailto: > [email protected]] *Im Auftrag von *Edson Alves Pereira > *Gesendet:* Donnerstag, 1. April 2010 14:51 > *An:* [email protected]; Primary ioquake3 Discussion/Development list > *Betreff:* Re: [ioquake3] Increase the Number of pk3 Files for Enemy > Territory > > > > Assuming you are talking about to show ther maps in map menu of Enemy > Territory, i believe is not differente from Quake3! > I remember a little about it, but not so sure, quake3 load and store all > maps inside baseq3/ in memory, but the number of maps is limited by a some > variables, i think it should be 5 variables. > For example, in my baseq3/ directoy i have more than 500 pk3 files, but i > only can see around 50 in map menu, to change this is necessery modify the > way quake3 load maps, to not store all pk3 files in memory only the one that > player really choose to play, display maps pictures only by page size, > quake3, shows only 4 per page, but it can also be changed. > I was working in this features some time ago, just to suite my needs. > If someone think its really needed, i can reworked it and send the codes to > you check. > > On Thu, Apr 1, 2010 at 8:11 AM, <[email protected]> wrote: > > When working on Reaction Quake 3 I originally envisioned having one PK3 > for each map kind of like how Quake 2 could have tons of .bsp files > littered all over the place. However, the Q3 serverinfo string would run > out of space with the description of loaded PK3s so after a certain point > you could never add more because the additional ones would never be > registered with the server and made available to the players. > > We ended up having to redo our PK3 structure. I don't know what to > suggest with ET, especially since you'd only have access to the mod code > and not the engine code--which wouldn't help if you wanted to be > compatible with regular ET clients anyway. Really emphasize map packs, I > guess. And rotate maps in and out, maybe have a forum where players can > vote for the map rotation for the upcoming week. > > You'd have to make and post online your own custom map packs if you want > to combine EVERYTHING, though, because if you do it on the server your > clients will still need that EXACT SAME PK3 to connect and play if you're > running in pure mode and got punkbuster on. Maybe make a giant map pack > and let ET download it from the built-in autodownloader or post it to a > website and put info in the MOTD. > > Monk. > > > > On 31 March 2010 17:55, Philipp Reddigau <[email protected]> wrote: > >> Hi guys, > >> > >> my first post in this list. ;) > >> > >> Nice to meet you. > >> > >> > >> > >> We have a little problem on some of our ET Servers (2.55), they have > >> reached > >> the limit after ~30 *.pk3 files in the etmain folder. > >> > >> Is there a way to increase this value? > > > > I am webmaster, not programmer. I dunno. Lol. > > > > One could always create a makefile that take all the pk3 files on a > > dir ( etmain_org ) unzip in /tmp, and compress again and put the > > resulting single .pk3 file in etmain. > > > > One can imagine adding a new pk3 would need to run this command to add it > > $ make updatepk3 > > > > But this idea is silly. I am sure if theres some lame limitation on > > the number of files or number of packages, the dev's will want to > > remote that limitation :-) > > > > > > You could always combine a few pk3 files togueters as a workaround > > exception, while that is fixed. > > > > -- > > -- > > > ℱin del ℳensaje. > > > _______________________________________________ > > ioquake3 mailing list > > [email protected] > > http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org > > By sending this message I agree to love ioquake3 and libsdl. > > _______________________________________________ > ioquake3 mailing list > [email protected] > http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org > By sending this message I agree to love ioquake3 and libsdl. > > > > > _______________________________________________ > ioquake3 mailing list > [email protected] > http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org > By sending this message I agree to love ioquake3 and libsdl. > > > > _______________________________________________ > ioquake3 mailing list > [email protected] > http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org > By sending this message I agree to love ioquake3 and libsdl. >
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