Moin Moin, So it seems that the "buffer exploit" that's running around UrT servers is related to the QVM, at least from what I can tell that's where it segfaults for the x86 QVM (using the interpreted QVM I get "VM program counter out of range in OP_LEAVE" instead, still a crash). This brings up the following question: Is the QVM designed to be safe or not? It seems that a bug in the game code running on the VM will happily crash a server. If the QVM is "by design" unsafe then the only good fix for this will have to come from FrozenSand or whatever they are called these days. On the other hand, if the QVM is supposed to be safe, then I guess it's a VM bug. Advice?
Cheers, Maddy -- |ALPHA| Mad Professor <[email protected]> http://www.urtalphaclan.com/ <><><> Home of El Guapo! _______________________________________________ ioquake3 mailing list [email protected] http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org By sending this message I agree to love ioquake3 and libsdl.
