On 29 May 2010 12:40, Michael Menegakis <[email protected]> wrote: > Is it in the end result of the gameplay completely safe? Does it have > a probability to create inconsistencies or at least visual > discrepancies?
I don't even know what are you talking about, but I am going to pretend to. I don't think so. Bots that get a degenerated angle and star shotting to his foots? this will not last long, since the player will kill the bot, and It don't seems to happend often, I have not see it happend (full disclousure: probably I have played Quake3 less than 1 hour). Mater is... Quake3 (or ioQuake3) is hardware accelerated, most calculations are made by the hardware, so you can't get gliched pixels, or things. People have run things like rendering in SLI for years with not glitchs (note: this can actually be false) so seems rendering is very precise (a error or 1 single pixel would be really noticeable). I returns your question. Have you see any glitch? (note: I have not idea about this things, but I am going at this :-) ) -- -- ℱin del ℳensaje. _______________________________________________ ioquake3 mailing list [email protected] http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org By sending this message I agree to love ioquake3 and libsdl.
