In recent builds it's impossible to set read-only cvars at game startup, which is not default Q3 behavior. For example g_spScores cvars are read from config and set accordingly.
>From what i understand, CVAR_ROM means client change is prohibited, only engine can modify cvar value, and in case of CVAR_ARCHIVE it is also stored in config, and set to the stored value at next game start. If this is fixed, patches like these can be reversed: http://svn.icculus.org/quake3/trunk/code/q3_ui/ui_main.c?r1=1609&r2=1760 http://svn.icculus.org/quake3/trunk/code/ui/ui_main.c?r1=1609&r2=1760 ( all of this is unneeded when engine treats CVAR_ROM correctly ) Maybe there is some strong reason to break original functionality, but some mods depend on correct treatment of read-only cvars, so i think this should be addressed in order to remain compatible with original Quake 3. Best, Prostetnic Vogon Jeltz of the Galactic Hyperspace Planning Council _______________________________________________ ioquake3 mailing list [email protected] http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org By sending this message I agree to love ioquake3 and libsdl.
