On 12/22/2010 07:30 AM, Michael Menegakis wrote:
I noticed there's CL_ServerStatus_f which it seems to be first sending
a request to a server, then waiting for it for a response and then
printing it in a certain way.
Is there a way without altering server code (or game code) to get
simply an array of char* of the player list names? (Ideally without
workarounding it by parsing output from 'serverstatus')
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