Hello, Le 17/03/2011 14:36, Michael Menegakis a écrit : > By the way, with minuscule performance impact you can have microsecond > definition support in FPS throttling and set FPS to any integer and > even fractions. > > I have done this here multiplatform > http://www.www0.org/w/Optimized_executable;_builds_of_ioq3_engine_for_urt your code looks nice and with a lot of nifty features! are the GLSL .cfg files fully compatible with Q3A or is it necessary to write some other?
> On Sat, Feb 19, 2011 at 2:07 AM, Dominic Fandrey <[email protected]> wrote: >> After updating from r1803 to r1897 I recognize some changes. >> >> The framerate doesn't go up to com_maxfps, e.g. if I set >> com_maxfps 75 it normally stays at 60, only occasionally spiking. >> If I set com_maxfps 125 it stays at 100 with occasional spikes. >> >> The result is that a couple of jumps are no longer possible for >> me when com_maxfps is set to 75. E.g. q3dm13 jump from yellow >> armor to mega health. >> With com_maxfps 125 I was able to make the jump, though I have >> the impression that it got "trickier", i.e. more difficult to do it. >> >> I suppose this isn't really a bug, but to me it means people running >> older clients have an advantage. Does anyone else witness this? >> >> Regards >> >> -- >> A: Because it fouls the order in which people normally read text. >> Q: Why is top-posting such a bad thing? >> A: Top-posting. >> Q: What is the most annoying thing on usenet and in e-mail? >> _______________________________________________ >> ioquake3 mailing list >> [email protected] >> http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org >> By sending this message I agree to love ioquake3 and libsdl. >> > _______________________________________________ > ioquake3 mailing list > [email protected] > http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org > By sending this message I agree to love ioquake3 and libsdl. _______________________________________________ ioquake3 mailing list [email protected] http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org By sending this message I agree to love ioquake3 and libsdl.
