Hi,
I have two questions:
I want to start calculating something after the server has finished loading the
map, and the Game has started running.
1- Which flag tells me that the server has reached that state or not? I have
researched it, and it seems that it is
sv.state = SS_GAME
right? If not, please tell me which one it is.
typedef enum {
SS_DEAD, // no map loaded
SS_LOADING, // spawning level entities
SS_GAME // actively running
} serverState_t;
My second is:
I would like to be able to know THAT server state (the above one) from the
client side.
How do I achieve? Is there a variable that I can check from the client side to
know the server state?
I really don't want to do any hacking with variable exporting...blah blah blah.
Thank you in advance!
Yasir
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