Thank you so much for that very quick and great reply! * Aren't graphics totally handled by the GPU in ioquake3? * I would like to max out my Game polygons, how would I test this? * What is need to rewrite the Game to move away from vertex arrays?
please forgive my questions if they sound naive. I am very serious about this! :D ----- Original Message ----- > From: Evan Goers <[email protected]> > To: Yasir I. Al-Dosary - zgzg2020™ <[email protected]>; Primary > ioquake3 Discussion/Development list <[email protected]> > Cc: > Sent: Monday, June 4, 2012 4:04 PM > Subject: Re: [ioquake3] How would you utilize additional processing power in > ioquake3 > > Moving away from vertex arrays would allow much higher-poly models and > maps. Currently, it caps out around 30,000 polygons, and then drops > fps considerably when you meet this "limit". 30,000 polygons is > practically *nothing* compared to what modern games push. > > On Mon, Jun 4, 2012 at 2:59 AM, Yasir I. Al-Dosary - zgzg2020™ > <[email protected]> wrote: >> Hi, >> Let's say if you had the option where ioquake3 would use less CPU time > as it is now. >> What additions to the Game would you like to make to take benefit of this? >> >> For example(just an example), >> The simplest example would be with more CPU power, you can have more > players; thus more possibilities for more advanced and exciting Game-modes. >> >> Another example, >> With less CPU requirements, you can port the Game to be a mobile phone > Game. >> >> Big or small, any idea is welcomed! I am looking for people to brainstorm > this with me! >> >> Any help is appreciated! >> Yasir >> >> _______________________________________________ >> ioquake3 mailing list >> [email protected] >> http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org >> By sending this message I agree to love ioquake3 and libsdl. > _______________________________________________ ioquake3 mailing list [email protected] http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org By sending this message I agree to love ioquake3 and libsdl.
