On Mon, Aug 13, 2012 at 6:36 PM, Thilo Schulz <[email protected]> wrote:

> On Monday, 13. August 2012 23:41:01 Lally Singh wrote:
> > Especially if it's been altered in something low-level, like how the
> > virtual machine, scene graph, events, etc., have been processed.  Cheap
> > experiments (as long as they're not horribly crashy) are perfectly cool.
>
> ioquake3 already has very low-level modifications, to the virtual machine,
> to
> the way events are processed compared to id's original vanilla quake3
> source
> code.
>
> Yes, but I'm hoping to find something to compare against ioquake3 :-)
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