+1 and lol

Input for the lighting model design...

We really only need one way to express brightness setting of a light, and it 
should allow the control of real products with their diverse scales (though 
many seem to be 0-255). There will need to be some adaptation somewhere, but 
not in multiple resource types (IMO).

If there is a default scale, perhaps it should be 0-255 so as to match up with 
a lot of existing commerciial products. 

Best regards,

Michael

> On Dec 4, 2017, at 3:09 PM, Gregg Reynolds <[email protected]> wrote:
> 
> 
> 
> On Dec 4, 2017 3:07 PM, "Mark Trayer" <[email protected] 
> <mailto:[email protected]>> wrote:
> Greetings,
> 
>  
> 
> To go to your original question it really depends on what you want to expose 
> with respect to your particular light device.  The only resource a light must 
> expose is oic.r.switch.binary (i.e. you can turn it off and on), everything 
> else is an implementation choice and comes down to how you are representing 
> things and maybe the semantics of what you want to convey (i.e. some devices 
> talk about setting brightness, some talk about ability to dim).
> 
>  
> 
> Dimming is a value defined by the range Property (if present) ... etc.
> 
> ...
> Brightness is a quantized representation (0..100) 
> 
> Count me confused. Isn't OCF about standardization? Aren't "brightness" and 
> "dimness" just different words for the same thing? Really, the model should 
> be based on physics, not marketing fluff, which is what "brightness" and 
> "dimness" are. What happens when a manufacturer offers "globulosity" or 
> "mezmerosity" for their lightbulb products?

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