Oops, the only “handshake” is the ARP and there is no negotiation of the port
number. The connected is from the server which prints out the ports from the
client’s packet (assuming it’s listening on the client’s dest port.)
Can you issue a iperf –s –I 0.5 -u and show the results from the server?
Bob
From: Metod Kozelj [mailto:[email protected]]
Sent: Sunday, August 24, 2014 11:45 PM
To: Bob (Robert) McMahon; Martin T
Cc: [email protected]
Subject: Re: [Iperf-users] Iperf client 2.0.5 shows unrealistic bandwidth
results if Iperf server is unreachable
Hi!
I just checked (using wireshark) how UDP looks like when run against server
that's not listening. All the packets, including the first one, look exactly
the same, except for the sequence number, which starts at 0. Meaning that
there's no special handshake. The 'connected with server port xxx' is thus only
client's fiction mimicking similar message which is there for TCP testing (and
it's real then).
After a while (anything between "next packet" and few seconds) client did
receive ICMP message type 3 code 3 (meaning destination not reachable, port not
reachable) from server. It happens sporadically and is obviously ignored by
iperf. It seems possible to me that iperf application is not aware of these
messages though.
BR,
Metod
Bob (Robert) McMahon je dne 22/08/14 19:03 napisal-a:
Do you have the server output?
If the client can't reach the server then the following should not happen:
[ 3] local 192.168.1.2 port 55373 connected with 10.10.10.1 port 5001
UDP does use a handshake at the start of traffic. That's how the ports are
determined. The only type of traffic where a client sends without initial
reachability to the server is multicast.
Iperf 2.0.5 has known performance problems and on many machines tops out at
~800Mbs. This is addressed in iperf2's version 2.0.6 or greater.
http://sourceforge.net/projects/iperf2/?source=directory
My initial guess is that you aren't connecting to what you think you are. Two
reasons
o If the server is not reachable there should be no connected message
o The thruput is too high
Bob
-----Original Message-----
From: Martin T [mailto:[email protected]]
Sent: Friday, August 22, 2014 2:04 AM
To: Metod Kozelj; Bob (Robert) McMahon
Cc: [email protected]<mailto:[email protected]>
Subject: Re: [Iperf-users] Iperf client 2.0.5 shows unrealistic bandwidth
results if Iperf server is unreachable
Hi,
please see the full output below:
root@vserver:~# iperf -c 10.10.10.1 -fm -t 600 -i60 -u -b 500m
------------------------------------------------------------
Client connecting to 10.10.10.1, UDP port 5001
Sending 1470 byte datagrams
UDP buffer size: 0.16 MByte (default)
------------------------------------------------------------
[ 3] local 192.168.1.2 port 55373 connected with 10.10.10.1 port 5001
[ ID] Interval Transfer Bandwidth
[ 3] 0.0-60.0 sec 422744 MBytes 59104 Mbits/sec
[ 3] 60.0-120.0 sec 435030 MBytes 60822 Mbits/sec
[ 3] 120.0-180.0 sec 402263 MBytes 56240 Mbits/sec
[ 3] 180.0-240.0 sec 398167 MBytes 55668 Mbits/sec
[ 3] 240.0-300.0 sec 422746 MBytes 59104 Mbits/sec
[ 3] 300.0-360.0 sec 381786 MBytes 53378 Mbits/sec
[ 3] 360.0-420.0 sec 402263 MBytes 56240 Mbits/sec
[ 3] 420.0-480.0 sec 406365 MBytes 56814 Mbits/sec
[ 3] 480.0-540.0 sec 438132 MBytes 61395 Mbits/sec
[ 3] 0.0-600.0 sec 4108674 MBytes 57443 Mbits/sec
[ 3] Sent 6119890 datagrams
read failed: No route to host
[ 3] WARNING: did not receive ack of last datagram after 3 tries.
root@vserver:~#
In case of UDP mode the Iperf client will send the data despite the
fact that the Iperf server is not reachable.
Still, to me this looks like a bug. Iperf client reporting ~60Gbps
egress traffic on a virtual-machine with 1GigE vNIC while having
bandwidth specified with -b flag, is IMHO not expected bahavior.
regards,
Martin
On 8/22/14, Metod Kozelj <[email protected]><mailto:[email protected]>
wrote:
Hi,
the bandwidth limitation switch (-b) limits the maximum rate with which
sending party (that's usually client) will transmit data if there's no
bottleneck that sending party is able to detect. If test is done using TCP,
bottleneck will be apparent to client (IP stack will always block
transmission
if outstanding data is not delivered yet). If test is done using UDP,
sending
party will mostly just transmit data at maximum rate except in some rare
cases.
To verify this, you can run iperf in client mode with command similar to
this:
iperf -c localhost -i 1 -p 42000 -u -b500M -t 10
... make sure that the port used in command above (42000) is not used by
some
other application. If you vary the bandwidth setting, you can se that
there's
a practical maximum speed that even loopback network device can handle. When
experimenting with the command above, I've found a few interesting facts
about
my particular machine:
* when targeting machine on my 100Mbps LAN, transmit rate would not go
beyond 96Mbps (which is consistent with the fact that 100Mmbps is wire
speed while UDP over ethernet faces some overhead)
* when targeting loopback device with "low" bandwidth requirement (such
as
50Mbps), transmit rate would be exactly half of requested. I don't know
if
this is some kind of reporting artefact or it actually does transmit at
half the rate
* UDP transmit rate over loopback device would not go beyond 402Mbps.
I was using iperf 2.0.5. And I found out that it behaves similarly on
another
host (402 Mbps max over loopback, up to 812 Mbps over GigE).
Tests above show that loopback devices (and I would count any virtualised
network devices as such) experience some kind of limits.
Peace!
Mkx
-- perl -e 'print
$i=pack(c5,(41*2),sqrt(7056),(unpack(c,H)-2),oct(115),10);'
-- echo 16i[q]sa[ln0=aln100%Pln100/snlbx]sbA0D4D465452snlb xq | dc
------------------------------------------------------------------------------
BOFH excuse #299:
The data on your hard drive is out of balance.
Martin T je dne 21/08/14 16:51 napisal-a:
Metod,
but shouldn't the Iperf client send out traffic at 500Mbps as I had
"-b 500m" specified? In my example is prints unrealistic
bandwidth(~60Gbps) results.
regards,
Martin
On 8/21/14, Metod Kozelj <[email protected]><mailto:[email protected]>
wrote:
Hi,
Martin T je dne 21/08/14 15:12 napisal-a:
if I execute "iperf -c 10.10.10.1 -fm -t 600 -i 60 -u -b 500m" and
10.10.10.1 is behind the firewall so that Iperf client is not able to
reach it, then I will see following results printed by Iperf client:
[ ID] Interval Transfer Bandwidth
[ 3] 0.0 - 60.0 sec 422744 MBytes 59104 Mbits/sec
[ 3] 60.0 - 120.0 sec 435030 MBytes 60822 Mbits/sec
etc
Why does Iperf client behave like that? Is this a know bug?
That's not a bug in iperf, it's how UDP is working. The main difference
between TCP and UDP is that with TCP, IP stack itself takes care of all
the
details (such as in-order delivery, retransmissions, rate adaption,
...),
while with UDP stack that's responsibility of application. The only
functionality that iperf application does when using UDP is to fetch the
server (receiving side) report at the end of transmission. Even this
function
is not performed in perfect way ... sending side only waits for server
report
for short time and if it filled network buffers, this waiting time can
be
too
short.
The same phenomenon can be seen if there's a bottleneck somewhere
between
the
nodes and you try to push datarate too high ... routers at either side
of
the
bottle will discard packets when their TX buffers get filled up. If TCP
was
used, this would trigger retransmission in IP stack and all of
TCP-slow-start
would kick in and sending application would notice drop in throughput.
If
UDP
was used, IP stack would not react in any way and application would dump
data
at top speed.
--
Peace!
Mkx
-- perl -e 'print
$i=pack(c5,(41*2),sqrt(7056),(unpack(c,H)-2),oct(115),10);'
-- echo 16i[q]sa[ln0=aln100%Pln100/snlbx]sbA0D4D465452snlb xq | dc
------------------------------------------------------------------------------
BOFH excuse #252:
Our ISP is having {switching,routing,SMDS,frame relay} problems
--
Peace!
Mkx
-- perl -e 'print $i=pack(c5,(41*2),sqrt(7056),(unpack(c,H)-2),oct(115),10);'
-- echo 16i[q]sa[ln0=aln100%Pln100/snlbx]sbA0D4D465452snlb xq | dc
________________________________
BOFH excuse #79:
Look, buddy: Windows 3.1 IS A General Protection Fault.
------------------------------------------------------------------------------
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