Sorry, I meant "finger" in that last sentence.

On Jul 20, 8:33 am, Matt Rehkopf <[EMAIL PROTECTED]> wrote:
> I think where I get hung up is on pixels vs. inches. Pixels are fine
> for desiging how the page will look, but it is not for how it will be
> touched. On screen, the 320x356 size image looks like there is more
> room to touch because it is larger than the physical size of the
> iPhone screen (2" x 3"). But if you go on pixels alone, you could
> create buttons that look large enough on screen but are too small to
> touch when seen on the iPhone. It feels like we need to accomodate
> both the visual size of the design (pixels) as well as the
> touchability of areas when we design (inches).
>
> Also, I had someone else tell me the dpi also increases the clarity of
> items on screen. So, a designer could opt to use a small font (5pt)
> that she would never use for a 72 dpi monitor because it will appear
> clearer and therefore more legiable.
>
> Sorry if I am sounding ignorant on dpi and resolution (I am an IA
> after all and not a designer), but it seems like this touchable
> browser screen is the first time where we need to be concerned about
> both pixles and inches.
>
> *My visual input device (eye) is measured in pixles, but my pysical
> input device (finder) is measured in inches.*
>
> On Jul 20, 1:41 am, Randy Walker <[EMAIL PROTECTED]> wrote:
>
>
>
> > I agree.
>
> > Also when working on the graphics on your computer, make sure to view the
> > file at 100% zoom, ie.in Photoshop.  That way every pixel will get it's own
> > pixel on the screen and there won't be any blurriness or jaggies etc.  I
> > have seen people load a large graphic into Photoshop and then shrink down
> > the image window so it looks about the size they want it to look.  Or zoom
> > out to like 50% or 66.6%.  Or upload a larger dimensioned image to the
> > server and have the browser rescale it down, thinking it will look 'better'
> > somehow because of the 'higher resolution.' Do not do any of those things.
>
> > The graphics will naturally appear larger on your computer screen than on an
> > actual iPhone if the screen is less than 160dpi, which most monitors/lcd's
> > are. So, on your computer, a 300pixel wide image done at 72dpi will look
> > identical (will be identical) to a 300pixel wide image done at 160dpi and
> > they would both take up the same amount of real estate on your screen(s)
> > because both are 300 pixels wide.
>
> > Dpi really comes into play when dealing with graphics for scanning/print.
> > Ie.scanning a 4" wide picture at 600dpi would print out an almost identical
> > 4" replica.  Scanning the same 4" wide image at 72dpi would look horrid when
> > reprinted at the same size.
>
> > You can simply create a 320x356 (for portrait with the top toolbar in place)
> > image at whatever dpi you like, and as long as it's viewed at 100% scaling
> > on your computer monitor, you can get a gist of how big percentage-wise each
> > individual graphic element should be for your design.
>
> > There are countless articles/tutorials online that go into much more depth.
>
> > -=Randy
>
> > On 7/19/07 8:26 AM, "Michael Geary" <[EMAIL PROTECTED]> wrote:
>
> > >> From: Matt Rehkopf
>
> > >> I have been wondering about what actual resolution size to do
> > >> design comps in. Are your pixel measurements based on 72 dpi
> > >> or the iPhone's 160 dpi?
>
> > > Pixels are pixels. DPI doesn't even enter into the equation.
>
> > > A 320x480 bitmap at 72 DPI is the exact same image as a 320x480 bitmap at
> > > 160 DPI, or 300 DPI, or any DPI.
>
> > > If you create two bitmap images with the same pixel dimensions and 
> > > content,
> > > but two different DPI settings, save those to .bmp or .png format, and 
> > > then
> > > do a binary compare of the two files, you'll find that the files are
> > > identical except for a number in the header.
>
> > > That's all "DPI" is, a number in the file header that image processing
> > > programs may use for things like determining print size. But it doesn't
> > > change the image content at all.
>
> > > You could create your comps with any DPI setting and it wouldn't make any
> > > difference, as long as the number of pixels is correct. (I'm not saying to
> > > use 320x480 - obviously you need to use the smaller sizes posted earlier
> > > that take toolbars into account.)
>
> > > -Mike- Hide quoted text -
>
> > - Show quoted text -- Hide quoted text -
>
> - Show quoted text -


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