I am more involved in the design of the games than the coding.

With bowling the interface was a big issue.  We wanted a iPhone
specific interface that would work for many sports games and give the
player a good experience.  So, we are trying a 'tap anywhere' type
interface and will be looking to see how players react.

With Carmadillo we knew we needed a controller style interface, but
have tried to learn from other games on the iPhone and make the
controller 'feel; right.

The next step will be multiplayer game titles.  Since these are
already web apps, this makes sense.

Bill

On Aug 6, 11:56 am, "Christopher Allen"
<[EMAIL PROTECTED]> wrote:
> On 8/4/07, BikingBill <[EMAIL PROTECTED]> wrote:
>
> > Let me know what you think...
>
> > 1. ionbowling:  Bowling has always been a very popular mobile game and
> > now you can play it on the iPhone.  ionbowling has been designed
> > specifically for the iPhone with a simple 'tap-anywhere' interface.
>
> >http://mynumo.com/iphone/ibowl/ibowl.php
>
> > 2. Carmadillo:  A iPhone update of the classic 'Frogger' type game but
> > with a new twist.  In this game you're an armadillo that not only has
> > to avoid cars, trucks, and motorcycles ... you have to avoid snakes
> > and wolves as well.
>
> >http://mynumo.com/iphone/carmadillo/carmadillo.htm
>
> So since this is developers list, can you tell us about some the
> techniques you use in your games, and what kinds of problems you had
> to overcome to do them in the iPhone.
>
> -- Christopher Allen


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