Very interested post by Chris Messina, who was one of the organizers
of iPhoneDevCamp
http://factoryjoe.com/blog/2007/10/17/did-the-web-fail-the-iphone/

-- Christopher Allen

Did the web fail the iPhone?

TWITTER: @factoryjoe: wait, so all of these "web apps" people have
invested time and money in are now second-class citizens? -- Ian
MacKellar

Ian might be right, but not because of Steve's announcement today
about opening up the iPhone.

Indeed, my reaction so far has been one of quasi-resignation and disappointment.

A voice inside me whimpers, "Don't give up on the web, Steve! Not yet!"

You have to understand that when I got involved in helping to plan
iPhoneDevCamp, we didn't call it iPhoneWebDevCamp for a reason. As far
as we knew, and as far as we could see into the immediate future, the
web was the platform of the iPhone (Steve Jobs even famously called
Safari the iPhone's SDK).

The hope that we were turning the corner on desktop-based applications
was palpable. By keeping the platform officially closed, Apple brought
about a collective channeling of energy towards the development of
efficient and elegant web interfaces for Safari, epitomized by Joe
Hewitt's iPhone Facebook App (started as a project around
iPhoneDevCamp and now continued on as iUI by Christopher Allen,
founder of the iPhoneWebDev group).

And we were just getting started.

…So the questions on my mind today are: was this the plan all along?
Or, was Steve forced into action by outside factors?

If this were the case all along, I'd be getting pretty fed up with
these kind of costly and duplicitous shenanigans. For godsake, Steve
could at least afford to stop being so contradictory! First he lowers
the price of the iPhone months after releasing it, then drops the
price of DRM-free tracks (after charging people to "upgrade their
music"), and now he's promising a software SDK in February, pledging
that an "open" platform "is a step in the right direction" (after
bricking people's phones and launching an iPhone WebApps directory,
seemingly in faux support of iPhone Web App developers).

Now, if this weren't in the plan all along, then Apple looks like a
victim of the promise — and hype — of the web as platform. (I'll
entertain this notion, while keeping in mind that Apple rarely changes
direction due to outside influence, especially on product strategy.)

Say that everything Steve said during his keynote were true and he
(and folks at Apple) really did believe that the web was the platform
of the future — most importantly, the platform of Apple's future —
this kind of reversal would have to be pretty disappointing inside
Apple as well. Especially considering their cushy arrangement with
Google and the unlikelihood that Mac hardware will ever outsell PCs
(so long as Apple has the exclusive right to produce Mac hardware), it
makes sense that Apple sees its future in a virtualized, connected
world, where its apps, its content and its business is made online and
in selling thin clients, rather than in the kind of business where
Microsoft made its billions, selling dumb boxes and expiring licenses
to the software that ran on them.

If you actually read Apple's guide for iPhone content and application
development, you'd have to believe that they get the web when they
call for:

Understanding User-iPhone Interaction
Using Standards and Tried-and-True Design Practices
Integrating with Phone, Mail, and Maps
Optimizing for Page Readability
Ensuring a Great Audio and Video Experience (while Flash is not supported)
These aren't the marks of a company that is trying to embrace and
extend the web into its own proprietary nutshell. Heck, they even
support microformats in their product reviews. It seems so badly that
they want the web — the open web — to succeed given all the rhetoric
so far. Why backslide now?

Well, to get back to the title of this post, I can't but help feel
like the web failed the iPhone.

For one thing, native apps are a known quantity for developers. There
are plenty of tools for developing native applications and interfaces
that don't require you to learn some arcane layout language that
doesn't even have the concept of "columns". You don't need to worry
about setting up servers and hosting and availability and all the
headaches of running web apps. And without offering "services in the
cloud" to make web application hosting and serving a piece of cake,
Apple kind of shot itself in the foot with its developers who again,
aren't so keen on the ways of the web.

Flipped around, as a proponent of the web, even I can admit how
unexciting standard interfaces on the web are. And how much work and
knowledge it requires to compete with the likes of Adobe's AIR and
Microsoft's SilverLight. I mean, us non-proprietary web-types rejoice
when Safari gets support for CSS-based rounded corners and the ability
to use non-standard typefaces. SRSLY? The latter feature was specified
in 1998! What took so long?!

No wonder native app developers aren't crazy about web development for
the iPhone. Why should they be? At least considering where we're at
today, there's a lot to despise about modern web design and to despair
about how little things have improved in the last 10 years.

And yet, there's a lot to love too, but not the kind of stuff that
makes iPhone developers want to abandon what's familiar, comfortable,
safe, accessible and hell, sexy.

It's true, for example, that with the web you get massive
distribution. It means you don't need a framework like Sparkle to keep
your apps up-to-date. You can localize your app in as many languages
as you like, and based on your web stats, can get a sense for which
languages you should prioritize. With protocols like OpenID and OAuth,
you get access to all kind of data that won't be available solely on a
user's system (especially when it comes to the iPhone which dispenses
with "Save" functionality) as well a way to uniquely identify your
customers across applications. And you get the heightened probability
that someone might come along and look to integrate with or add value
to your service via some kind of API, without requiring any additional
download to the user's system. And the benefits go on. But you get the
point.

Even still, these benefits weren't enough to sway iPhone developers,
nor, apparently, Steve Jobs. And to the degree to which the web is
lacking in features and functionality that would have allowed to Steve
to hold off a little longer, there is opportunity to improve and
expand upon what I call the collection of "web primitives" that
compose the complete palette of interaction options for developers who
call the web their native platform. The simple form controls, the
lightboxes, the static embedded video and audio, the moo tools and
scriptaculouses… they still don't stack up against native (read:
proprietary) interface controls. And we can do better.

We must to do better! We need to improve what's going inside the
browser frame, not just around it. It's not enough to make a
JavaScript compiler faster or even to add support for SVG (though it
helps). We need to define, design and construct new primitives for the
web, that make it super simple, straight-forward and extremely
satisfying to develop for the web. I don't know how it is that web
developers have for so long put up with the frustrations and
idiosyncrasies of web application development. And I guess, as far as
the iPhone goes, they won't have to anymore.

It's a shame really. We could have done so much together. The web and
the iPhone, that is. We could have made such sweet music. Especially
when folks realize that Steve was right and developing for Safari is
the future of application development, they'll have wished that they
had invested in and lobbied for richer and better tools and interfaces
for what will inevitably become the future of rich internet
application development and, no surprise, the future of the iPhone and
all its kin.

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