this illustrates the problem perfectly, when you try to control the button you often flip the screen. the ipad actually changed the fixed rotation button, i think for mute.
On Nov 26, 2010, at 6:41 PM, Remi Grumeau <[email protected]> wrote: > http://www.mobilexweb.com/samples/ball.html > > Remi Grumeau > (+33) 663 687 206 > http://www.we-are-gurus.com > > On 26 nov. 2010, at 23:02, Sean Gilligan <[email protected]> wrote: > >> On 11/26/10 1:55 PM, Stan Wiechers wrote: >>> Yeah css autorotate is a possibility, but that would be very interruptive >>> in a game. Cocoa App would work, but not having to go through the app store >>> and be pure web is the goal. >> >> Although you might be able to do something interesting with the new >> accelerometer & gyroscope support. This might give you the jump on the >> onorientation event. The game would have to make the fact that the game >> world rotates relative to the phone at all times. It might look/work >> something like the Maps application when the map is tracking the compass. >> >> >> -- >> You received this message because you are subscribed to the Google Groups >> "iPhoneWebDev" group. >> To post to this group, send email to [email protected]. >> To unsubscribe from this group, send email to >> [email protected]. >> For more options, visit this group at >> http://groups.google.com/group/iphonewebdev?hl=en. >> > > -- > You received this message because you are subscribed to the Google Groups > "iPhoneWebDev" group. > To post to this group, send email to [email protected]. > To unsubscribe from this group, send email to > [email protected]. > For more options, visit this group at > http://groups.google.com/group/iphonewebdev?hl=en. > -- You received this message because you are subscribed to the Google Groups "iPhoneWebDev" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/iphonewebdev?hl=en.
