this illustrates the problem perfectly, when you try to control the button you 
often flip the screen. the ipad actually changed the fixed rotation button, i 
think for mute. 




On Nov 26, 2010, at 6:41 PM, Remi Grumeau  <[email protected]> wrote:

> http://www.mobilexweb.com/samples/ball.html
> 
> Remi Grumeau
> (+33) 663 687 206
> http://www.we-are-gurus.com
> 
> On 26 nov. 2010, at 23:02, Sean Gilligan <[email protected]> wrote:
> 
>> On 11/26/10 1:55 PM, Stan Wiechers wrote:
>>> Yeah css autorotate is a possibility, but that would be very interruptive 
>>> in a game. Cocoa App would work, but not having to go through the app store 
>>> and be pure web is the goal.
>> 
>> Although you might be able to do something interesting with the new 
>> accelerometer & gyroscope support.  This might give you the jump on the 
>> onorientation event.  The game would have to make the fact that the game 
>> world rotates relative to the phone at all times.  It might look/work 
>> something like the Maps application when the map is tracking the compass.
>> 
>> 
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