On Fri, Nov 7, 2014 at 7:11 PM, Daniel Fernandez <fernandez_d...@hotmail.com > wrote:
> Hi All, > > > > I was wondering if there is a plan to have IronPython supported on > Android. I wanted to spend some time to help out in that arena. I am > thinking about getting an Xamarin developer license but not sure where I to > start. Is there somewhere I can look to see what areas need to be worked on > for Android support? I’m just trying to figure out how to help out I’m > basically a newb in this area. > I did some work on it a while back, and it is possible to get it to run. Xamarin has come a long way since then so it's probably even easier now. However to make it really shine there needs to be some work done on the internals (the Platform Adaptation Layer - PAL - is not consistently used and doesn't cover everything) and I was more interested in saving that for IronPython 3. I also want to make the core IronPython libraries PCL-compatible, and have platform assemblies contain all of the platform-specific stuff. If you look in the build scripts (Solutions/Build.IronPython.xml is the starting point) you can see all of the platform-specific accommodations. It would just have to be extended to Android, and the proper FEATURE_ defines added. IronPython 3 (https://github.com/IronLanguages/ironpython3) has a nicer build system that should be a lot easier to work with. I really, really want to see Android and iPhone versions of IronPython, so any way to share the work is more than welcome. - Jeff
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