We're seeing some weirdness in some embedded scripting. Some of our scripts have calls to time.sleep(), with these calls in place, from run to run of the script, performance drops significantly, but if we remove these calls, we don't see any slowdown. The sleep function is implemented with a call to Thread.Sleep, so I am not sure why this would slow things down so much. Has anyone seen anything like this, and have a way to overcome it?
Thanks, slide
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