Note there is also srand() method that seeds the generator. The generator 
therefore  needs to be associated with RubyExecutionContext.

Tomas

From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Curt Hagenlocher
Sent: Sunday, July 06, 2008 11:49 AM
To: [email protected]
Subject: Re: [Ironruby-core] rand() needs a seed?

Something like that, yes, but making it a static member of KernelOps means that 
we have to pay the construction cost during startup.  For a function as 
infrequently used as "rand", it might be better to initialize it more lazily.


From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Johan Danforth
Sent: Sunday, July 06, 2008 9:51 AM
To: [email protected]
Subject: Re: [Ironruby-core] rand() needs a seed?

Like this?

private static readonly Random rndGen = new Random();

[RubyMethod("rand", RubyMethodAttributes.PrivateInstance)]
[RubyMethod("rand", RubyMethodAttributes.PublicSingleton)]
public static double Rand(CodeContext/*!*/ context, object self) {
    lock(rndGen) return rndGen.NextDouble();
}

[RubyMethod("rand", RubyMethodAttributes.PrivateInstance)]
[RubyMethod("rand", RubyMethodAttributes.PublicSingleton)]
public static object Rand(CodeContext/*!*/ context, object self, int limit) {
    if (limit == 0) return Rand(context, self);
    lock (rndGen) return RuntimeHelpers.Int32ToObject((int)(rndGen.NextDouble() 
* (limit - 1)));
}

[RubyMethod("rand", RubyMethodAttributes.PrivateInstance)]
[RubyMethod("rand", RubyMethodAttributes.PublicSingleton)]
public static object Rand(CodeContext/*!*/ context, object self, double limit) {
    if (limit < 1) return Rand(context, self);
    lock (rndGen) return RuntimeHelpers.Int32ToObject((int)(rndGen.NextDouble() 
* (limit - 1)));
}

I put a lock() on each call as well, because I believe the Next-methods aren't 
thread safe. Works for me.

/Johan

From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Curt Hagenlocher
Sent: den 6 juli 2008 17:16
To: [email protected]
Subject: Re: [Ironruby-core] rand() needs a seed?

By default, the parameterless constructor of the System.Random class (which is 
what we're using) uses the system time as the initial seed.  Every time you ask 
for a random number, we create a new Random object, and in a tight loop like 
yours, they'll probably all get the same seed.

We should probably create a single Random object the first time that one is 
requested and store it in the RubyContext.

From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Johan Danforth
Sent: Sunday, July 06, 2008 7:28 AM
To: [email protected]
Subject: [Ironruby-core] rand() needs a seed?

I'm a noob Ruby user, but IronRuby behaves different from other Ruby 
implementations that I've tried, in IronRuby (rev 121) this code:

100.times {p rand(100)}

Often returns the same value for (almost) all iterations, like this:

2
2
2
2
2
2
2
2
...and so on...

Works as designed? Need to seed it or something?

/Johan
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