We are already targeting Mono 2.10. You can try building with msbuild on 
Windows using /p:Configuration=v2Debug and using the resulting binaries on Mono 
2.6.
Mono fixed a bunch of bugs since 2.6 though so it might not quite work.

Tomas

-----Original Message-----
From: ironruby-core-boun...@rubyforge.org 
[mailto:ironruby-core-boun...@rubyforge.org] On Behalf Of Asfand yar Qazi
Sent: Monday, March 21, 2011 2:41 PM
To: ironruby-core@rubyforge.org
Subject: Re: [Ironruby-core] Compiling Ruby classes to assemblies for use with 
Unity3D (which uses Mono 1.2.4)

Asfand yar Qazi wrote in post #875250:
> 2009/12/22 Jb Evain <j...@nurv.fr>:
>> Hey,
>>
>> On 12/22/09, Asfand Yar Qazi <ayq...@gmail.com> wrote:
>>>  I want to be able to use Ruby code in the Unity3D game engine, 
>>> which
>>>  embeds GNU Mono 1.2.4 to provide support for various languages (a
>>>  ECMAScript-based language, Boo, and C# - they don't upgrade the
>>>  ancient Mono version to keep compatibility with games designed for
>>>  older versions of Unity3D).
>>
>> Mono 1.2.4 is most probably too old to support IronRuby and the DLR.
>
> Thanks for that, I can now stop chasing a pointless dream :)

Well, a long time has passed since I asked the previous question. 
Unity3D now uses GNU Mono 2.6, and I hope IronRuby has made progress too.

Is it now possible to compile Ruby files into assemblies to use with Unity3D's 
Mono 2.6?

Thank you for your help.  Regards,
      Asfand

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