We are already targeting Mono 2.10. You can try building with msbuild on Windows using /p:Configuration=v2Debug and using the resulting binaries on Mono 2.6. Mono fixed a bunch of bugs since 2.6 though so it might not quite work.
Tomas -----Original Message----- From: ironruby-core-boun...@rubyforge.org [mailto:ironruby-core-boun...@rubyforge.org] On Behalf Of Asfand yar Qazi Sent: Monday, March 21, 2011 2:41 PM To: ironruby-core@rubyforge.org Subject: Re: [Ironruby-core] Compiling Ruby classes to assemblies for use with Unity3D (which uses Mono 1.2.4) Asfand yar Qazi wrote in post #875250: > 2009/12/22 Jb Evain <j...@nurv.fr>: >> Hey, >> >> On 12/22/09, Asfand Yar Qazi <ayq...@gmail.com> wrote: >>> I want to be able to use Ruby code in the Unity3D game engine, >>> which >>> embeds GNU Mono 1.2.4 to provide support for various languages (a >>> ECMAScript-based language, Boo, and C# - they don't upgrade the >>> ancient Mono version to keep compatibility with games designed for >>> older versions of Unity3D). >> >> Mono 1.2.4 is most probably too old to support IronRuby and the DLR. > > Thanks for that, I can now stop chasing a pointless dream :) Well, a long time has passed since I asked the previous question. Unity3D now uses GNU Mono 2.6, and I hope IronRuby has made progress too. Is it now possible to compile Ruby files into assemblies to use with Unity3D's Mono 2.6? Thank you for your help. Regards, Asfand -- Posted via http://www.ruby-forum.com/. _______________________________________________ Ironruby-core mailing list Ironruby-core@rubyforge.org http://rubyforge.org/mailman/listinfo/ironruby-core _______________________________________________ Ironruby-core mailing list Ironruby-core@rubyforge.org http://rubyforge.org/mailman/listinfo/ironruby-core