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https://issues.apache.org/jira/browse/MATH-1211?page=com.atlassian.jira.plugin.system.issuetabpanels:comment-tabpanel&focusedCommentId=14484866#comment-14484866
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Luc Maisonobe commented on MATH-1211:
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Hi Mike,

Could you attach a self-contained test to reproduce the error?

> PolyhedronsSet.firstIntersection(Vector3D point, Line line) sometimes reports 
> intersections on wrong end of line
> ----------------------------------------------------------------------------------------------------------------
>
>                 Key: MATH-1211
>                 URL: https://issues.apache.org/jira/browse/MATH-1211
>             Project: Commons Math
>          Issue Type: Bug
>            Reporter: Mike Zimmerman
>
> I constructed a PolyhedronsSet from a list of triangular faces representing 
> an icosphere (using the instructions found at 
> https://mail-archives.apache.org/mod_mbox/commons-user/201208.mbox/<5039fe35.2090...@free.fr>).
>   This seems to produce correct INSIDE/OUTSIDE results for randomly chosen 
> points.  I think my mesh triangles are defined appropriately.
> However, using PolyhedronsSet.firstIntersection(Vector3D point, Line line) to 
> shoot randomly oriented rays from the origin sometimes gives a wrong mesh 
> intersection point "behind" the origin.  The intersection algorithm is 
> sometimes picking up faces of the sphere-shaped mesh on the wrong 
> semi-infinite portion of the line, i.e. 
> meshIntersectionPoint.subtract(point).dotProduct(line.getDirection())<0 where 
> point is the Vector3D at center of the sphere and line extends outward 
> through the mesh.
> I think the dot product above should always be positive. If multiple 
> intersections exist along a "whole" line then the first one in "front" of the 
> line's origin should be returned. This makes ray tracing with a 
> PolyhedronsSet possible.



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