svenrathgeber commented on a change in pull request #31: Geometry 29 2 sven
URL: https://github.com/apache/commons-geometry/pull/31#discussion_r271843621
 
 

 ##########
 File path: 
commons-geometry-euclidean/src/main/java/org/apache/commons/geometry/euclidean/threed/Plane.java
 ##########
 @@ -16,174 +16,193 @@
  */
 package org.apache.commons.geometry.euclidean.threed;
 
+import java.util.Objects;
+
 import org.apache.commons.geometry.core.exception.IllegalNormException;
 import org.apache.commons.geometry.core.partitioning.Embedding;
 import org.apache.commons.geometry.core.partitioning.Hyperplane;
 import org.apache.commons.geometry.core.precision.DoublePrecisionContext;
-import org.apache.commons.geometry.euclidean.internal.Vectors;
 import org.apache.commons.geometry.euclidean.oned.Vector1D;
 import 
org.apache.commons.geometry.euclidean.threed.rotation.QuaternionRotation;
 import org.apache.commons.geometry.euclidean.twod.PolygonsSet;
 import org.apache.commons.geometry.euclidean.twod.Vector2D;
 
-/** The class represent planes in a three dimensional space.
+/**
+ * The class represents a plane in a three dimensional space.
  */
-public class Plane implements Hyperplane<Vector3D>, Embedding<Vector3D, 
Vector2D> {
-
-    /** Offset of the origin with respect to the plane. */
-    private double originOffset;
+public final class Plane implements Hyperplane<Vector3D>, Embedding<Vector3D, 
Vector2D> {
 
-    /** Origin of the plane frame. */
-    private Vector3D origin;
+    /** First normalized vector of the plane frame (in plane). */
+    private final Vector3D u;
 
-    /** First vector of the plane frame (in plane). */
-    private Vector3D u;
+    /** Second normalized vector of the plane frame (in plane). */
+    private final Vector3D v;
 
-    /** Second vector of the plane frame (in plane). */
-    private Vector3D v;
+    /** Normalized plane normal. */
+    private final Vector3D w;
 
-    /** Third vector of the plane frame (plane normal). */
-    private Vector3D w;
+    /** Offset of the origin with respect to the plane. */
+    private final double originOffset;
 
+    /** orthogonal projection of the 3D-space origin in the plane. */
+    private final Vector3D projectedOrigin;
 
 Review comment:
   I'am undecided. Depends on the way it is used, could be a performance gain 
or loss. 
   Some use cases and profile runs would be great

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