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Matt Juntunen commented on GEOMETRY-30: --------------------------------------- [Here|https://github.com/darkma773r/commons-geometry/blob/geometry-32-working/commons-geometry-euclidean/src/main/java/org/apache/commons/geometry/euclidean/threed/RegionBSPTree3D.java#L654] is an actual example from my geometry-32 working branch where I'm computing the region barycenter. I use separate doubles for each component to avoid unnecessary vector creation. This same type of construct is repeated in all of the other {{RegionBSPTreeXD}} classes. > VectorBuilder?D Classes > ----------------------- > > Key: GEOMETRY-30 > URL: https://issues.apache.org/jira/browse/GEOMETRY-30 > Project: Apache Commons Geometry > Issue Type: Wish > Reporter: Matt Juntunen > Priority: Major > > We should add a {{VectorBuilder?D}} class for each dimension. These classes > would have the same coordinate properties as their corresponding {{Vector}} > classes but would be mutable. They would be used to build {{Vector}} > instances from a number of input values without requiring a new instance to > be created for each step. The primary API should look something like this: > {code:java} > public class VectorBuilder2D { > double getX(); > VectorBuilder2D setX(double); > double getY(); > VectorBuilder2D setY(double); > VectorBuilder2D add(Vector2D); > VectorBuilder2D subtract(Vector2D); > VectorBuilder2D multiply(double); > Vector2D toVector(); > } > {code} > A good use case for this is computing a centroid: > {code:java} > VectorBuilder2D builder = new VectorBuilder2D(); > for (Vector2D pt : points) { > builder.add(pt); > } > builder.multiply(1.0 / points.size()); > Vector2D centroid = builder.toVector(); > {code} -- This message was sent by Atlassian Jira (v8.3.4#803005)