webfletch commented on code in PR #107:
URL:
https://github.com/apache/cordova-plugin-screen-orientation/pull/107#discussion_r990658529
##########
src/ios/CDVOrientation.m:
##########
@@ -56,31 +56,64 @@ -(void)screenOrientation:(CDVInvokedUrlCommand *)command
}
if ([UIDevice currentDevice] != nil){
- NSNumber *value = nil;
+ NSValue *value;
+ NSObject *value16;
if (orientationMask != 15) {
if (!_isLocked) {
_lastOrientation = [UIApplication
sharedApplication].statusBarOrientation;
}
UIInterfaceOrientation deviceOrientation = [UIApplication
sharedApplication].statusBarOrientation;
if(orientationMask == 8 || (orientationMask == 12 &&
!UIInterfaceOrientationIsLandscape(deviceOrientation))) {
- value = [NSNumber
numberWithInt:UIInterfaceOrientationLandscapeLeft];
+ if (@available(iOS 16.0, *)) {
+ value16 = [[UIWindowSceneGeometryPreferencesIOS alloc]
initWithInterfaceOrientations:UIInterfaceOrientationMaskLandscapeLeft];
+ } else {
+ value = [NSNumber
numberWithInt:UIInterfaceOrientationLandscapeLeft];
+ }
} else if (orientationMask == 4){
- value = [NSNumber
numberWithInt:UIInterfaceOrientationLandscapeRight];
+ if (@available(iOS 16.0, *)) {
+ value16 = [[UIWindowSceneGeometryPreferencesIOS alloc]
initWithInterfaceOrientations:UIInterfaceOrientationMaskLandscapeRight];
+ } else {
+ value = [NSNumber
numberWithInt:UIInterfaceOrientationLandscapeRight];
+ }
} else if (orientationMask == 1 || (orientationMask == 3 &&
!UIInterfaceOrientationIsPortrait(deviceOrientation))) {
- value = [NSNumber
numberWithInt:UIInterfaceOrientationPortrait];
+ if (@available(iOS 16.0, *)) {
+ value16 = [[UIWindowSceneGeometryPreferencesIOS alloc]
initWithInterfaceOrientations:UIInterfaceOrientationMaskPortrait];
+ } else {
+ value = [NSNumber
numberWithInt:UIInterfaceOrientationPortrait];
+ }
} else if (orientationMask == 2) {
- value = [NSNumber
numberWithInt:UIInterfaceOrientationPortraitUpsideDown];
+ if (@available(iOS 16.0, *)) {
+ value16 = [[UIWindowSceneGeometryPreferencesIOS alloc]
initWithInterfaceOrientations:UIInterfaceOrientationMaskPortraitUpsideDown];
+ } else {
+ value = [NSNumber
numberWithInt:UIInterfaceOrientationPortraitUpsideDown];
+ }
}
} else {
if (_lastOrientation != UIInterfaceOrientationUnknown) {
[[UIDevice currentDevice] setValue:[NSNumber
numberWithInt:_lastOrientation] forKey:@"orientation"];
((void (*)(CDVViewController*, SEL,
NSMutableArray*))objc_msgSend)(vc,selector,result);
- [UINavigationController
attemptRotationToDeviceOrientation];
+ if (@available(iOS 16.0, *)) {
+ [self.viewController
setNeedsUpdateOfSupportedInterfaceOrientations];
+ }
+ else {
+ [UINavigationController
attemptRotationToDeviceOrientation];
+ }
+
+ // [UINavigationController
attemptRotationToDeviceOrientation];
}
}
- if (value != nil) {
+ if (value != nil || value16 != nil) {
_isLocked = true;
- [[UIDevice currentDevice] setValue:value
forKey:@"orientation"];
Review Comment:
I have tried adding the plugin as you described (i.e. remove and then add
the iOS 16 version) but when trying to build I am getting various errors such
as the following, any idea what could be causing this?
`use of undeclared identifier 'UIWindowSceneGeometryPreferencesIOS'`
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