erisu commented on code in PR #1315:
URL: https://github.com/apache/cordova-docs/pull/1315#discussion_r1205451794


##########
www/docs/en/dev/guide/next/index.md:
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@@ -37,47 +37,50 @@ Even if you choose not to use Cordova, creating a mobile 
application without usi
 
 Examples of SPA libraries you can use in your Cordova applications are:
 
-* [ReactJS](https://reactjs.org)
-* [Vue](https://vuejs.org/)
+* [React](https://react.dev/)
+* [Vue.js](https://vuejs.org/)
 * [Angular](https://angular.io/)
-* [EmberJS](https://emberjs.com)
-* [Backbone](https://backbonejs.org)
+* [Ember.js](https://emberjs.com/)
+* [Backbone.js](https://backbonejs.org/)
 * [Kendo UI](https://www.telerik.com/kendo-ui)
 * [Onsen UI](https://onsen.io)
-* [Sencha Ext JS](https://www.sencha.com/products/extjs/)
 
 And many, many, more.
 
-## 2) Performance Considerations
+### 2) Performance Considerations
 
 Consider the following issues to improve the performance in your mobile 
applications:
 
-**Click versus Touch** - Many devices impose a 300ms delay on click events in 
order to distinguish between a tap and tap-to-zoom gesture. This can have the 
effect of making your app feel slow and unresponsive. Avoiding this delay is 
one of the most important ways of improving your app's perceived performance. 
For more information on the tap delay, see [300ms tap delay, gone 
away](https://developers.google.com/web/updates/2013/12/300ms-tap-delay-gone-away)
 on the Google Developer site.
+* **Click vs. Touch**
 
-Most Android versions no longer impose this delay, but iOS by default still 
does. For iOS, using 
[WkWebView](https://github.com/apache/cordova-plugin-wkwebview-engine) instead 
of the default UIWebView gets rid of this delay. For both Android and iOS, you 
must ensure that your viewport meta tag has at least `width=device-width`, or 
you will still have the tap delay. If you need to support older devices 
(Android 4.4 or iOS 8), consider a polyfill such as 
[FastClick](https://github.com/ftlabs/fastclick), or using `touchstart` and 
`touchend` instead of `click`.
+    Many devices impose a 300ms delay on click events in order to distinguish 
between a tap and tap-to-zoom gesture. This can have the effect of making your 
app feel slow and unresponsive. Avoiding this delay is one of the most 
important ways of improving your app's perceived performance.
 
-**CSS Transitions versus DOM Manipulation** - Using hardware accelerated CSS 
transitions will be dramatically better than using JavaScript to create 
animations. See the list of resources at the end of this section for examples.
+    For more information on the tap delay, see [300ms tap delay, gone 
away](https://developer.chrome.com/blog/300ms-tap-delay-gone-away/) on the 
Google Developer site.
 
-**Networks Suck** - Ok, networks don't always suck, but the latency of mobile 
networks, even good mobile networks, is far worse than you probably think. A 
desktop app that slurps down 500 rows of JSON data, every 30 seconds, will be 
both slower on a mobile device as well as a battery hog. Keep in mind that 
Cordova apps have multiple ways to persist data in the app (LocalStorage and 
the file system for example). Cache that data locally and be aware of the 
amount of data you are sending back and forth. This is an especially important 
consideration when your application is connected over a cellular network.
+    As of 2015, most Android and iOS devices no longer imposes the delay. For 
both Android and iOS, ensure that your viewport meta tag has set the 
`width=device-width` value or you will still have the tap delay.

Review Comment:
   I feel most of this content is no longer needed, but the emphasize the 
significance on the viewport meta tag `width=device-width` is still important 
as it can have advese affect without it.



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