Github user dawidwys commented on a diff in the pull request:

    https://github.com/apache/flink/pull/4296#discussion_r130537682
  
    --- Diff: 
flink-libraries/flink-cep/src/main/java/org/apache/flink/cep/nfa/compiler/NFACompiler.java
 ---
    @@ -657,25 +663,34 @@ private boolean isPatternOptional(Pattern<T, ?> 
pattern) {
                                true);
     
                        IterativeCondition<T> proceedCondition = 
getTrueFunction();
    -                   if (currentPattern.getQuantifier().isGreedy()) {
    -                           proceedCondition = 
getGreedyCondition(proceedCondition, Lists.newArrayList(takeCondition));
    +                   if 
(currentPattern.getQuantifier().hasProperty(Quantifier.QuantifierProperty.GREEDY))
 {
    +                           proceedCondition = getGreedyCondition(
    +                                   proceedCondition,
    +                                   takeCondition,
    +                                   ignoreCondition,
    +                                   followingTakeCondition);;
                        }
                        final State<T> loopingState = 
createState(currentPattern.getName(), State.StateType.Normal,
    -                           currentPattern.getQuantifier().isGreedy());
    +                           
currentPattern.getQuantifier().hasProperty(Quantifier.QuantifierProperty.GREEDY));
                        loopingState.addProceed(sinkState, proceedCondition);
                        loopingState.addTake(takeCondition);
     
                        addStopStateToLooping(loopingState);
     
                        if (ignoreCondition != null) {
                                final State<T> ignoreState = 
createState(currentPattern.getName(), State.StateType.Normal,
    -                                   
currentPattern.getQuantifier().isGreedy());
    +                                   
currentPattern.getQuantifier().hasProperty(Quantifier.QuantifierProperty.GREEDY));
                                ignoreState.addTake(loopingState, 
takeCondition);
                                ignoreState.addIgnore(ignoreCondition);
                                loopingState.addIgnore(ignoreState, 
ignoreCondition);
    +                           if 
(currentPattern.getQuantifier().hasProperty(Quantifier.QuantifierProperty.GREEDY))
 {
    --- End diff --
    
    I think the problem you mentioned with 
`GreedyITCase.testGreedyZeroOrMoreBeforeOptional2` is due to that proceed. The 
whole reason behind the additional ignoreState was for it not to have the 
`PROCEED` transition as it creates additional computationStates with the 
`sinkState`. I think for the greedy to work we need to put customized 
ignoreCondition into the `sinkState` of a greedy Pattern. What do you think?


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