Github user tillrohrmann commented on the issue:

    https://github.com/apache/flink/pull/4911
  
    Changes look good @shuai-xu. I have a single last question which is whether 
we want to expose the `GpuResource` to the user or not. Wouldn't it be enough 
to set the gpus via `Builder#setGpuResource(double)`? Of course, then we 
weren't able to set the `ResourceAggregateType` but I'm wondering whether GPUs 
shouldn't be something else than the sum. We actually have the same problem 
with the cpus. They are hardcoded to be the max of both values.


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