Github user GJL commented on a diff in the pull request:
https://github.com/apache/flink/pull/6386#discussion_r204399866
--- Diff:
flink-runtime/src/test/java/org/apache/flink/runtime/executiongraph/ExecutionGraphSchedulingTest.java
---
@@ -504,6 +512,107 @@ public void
testSlotReleasingFailsSchedulingOperation() throws Exception {
assertThat(executionGraph.getTerminationFuture().get(),
is(JobStatus.FAILED));
}
+ /**
+ * Tests that all slots are being returned to the {@link SlotOwner} if
the
+ * {@link ExecutionGraph} is being cancelled. See FLINK-9908
+ */
+ @Test
+ public void testCancellationOfIncompleteScheduling() throws Exception {
+ final int parallelism = 10;
+
+ final JobVertex jobVertex = new JobVertex("Test job vertex");
+ jobVertex.setInvokableClass(NoOpInvokable.class);
+ jobVertex.setParallelism(parallelism);
+
+ final JobGraph jobGraph = new JobGraph(jobVertex);
+ jobGraph.setAllowQueuedScheduling(true);
+ jobGraph.setScheduleMode(ScheduleMode.EAGER);
+
+ final TestingSlotOwner slotOwner = new TestingSlotOwner();
+ final SimpleAckingTaskManagerGateway taskManagerGateway = new
SimpleAckingTaskManagerGateway();
+
+ final ConcurrentMap<SlotRequestId, Integer> slotRequestIds =
new ConcurrentHashMap<>(parallelism);
+ final CountDownLatch requestedSlotsLatch = new
CountDownLatch(parallelism);
+
+ final TestingSlotProvider slotProvider = new
TestingSlotProvider(
+ (SlotRequestId slotRequestId) -> {
+ slotRequestIds.put(slotRequestId, 1);
+ requestedSlotsLatch.countDown();
+ return new CompletableFuture<>();
+ });
+
+
+ final ExecutionGraph executionGraph =
createExecutionGraph(jobGraph, slotProvider);
+
+ executionGraph.scheduleForExecution();
+
+ // wait until we have requested all slots
+ requestedSlotsLatch.await();
+
+ final ExpectedSlotRequestIds expectedSlotRequestIds = new
ExpectedSlotRequestIds(slotRequestIds.keySet());
+ slotOwner.setReturnAllocatedSlotConsumer(logicalSlot ->
expectedSlotRequestIds.notifySlotRequestId(logicalSlot.getSlotRequestId()));
+
slotProvider.setSlotCanceller(expectedSlotRequestIds::notifySlotRequestId);
+
+ final OneShotLatch slotRequestsBeingFulfilled = new
OneShotLatch();
--- End diff --
What are the benefits of `OneShotLatch` compared to `new
CountDownLatch(1)`. On first glance it seems like an unnecessary
re-implementation.
---